JUCE
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Classes | |
struct | OpenGLGraphicsContextCustomShader |
Used to create custom shaders for use with an openGL 2D rendering context. More... | |
Functions | |
std::unique_ptr< LowLevelGraphicsContext > | createOpenGLGraphicsContext (OpenGLContext &, int width, int height) |
Creates a graphics context object that will render into the given OpenGL target. More... | |
std::unique_ptr< LowLevelGraphicsContext > | createOpenGLGraphicsContext (OpenGLContext &, OpenGLFrameBuffer &) |
Creates a graphics context object that will render into the given OpenGL framebuffer. More... | |
std::unique_ptr< LowLevelGraphicsContext > | createOpenGLGraphicsContext (OpenGLContext &, unsigned int frameBufferID, int width, int height) |
Creates a graphics context object that will render into the given OpenGL framebuffer, with the given size. More... | |