JUCE
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Represents a linear source of mouse events from a mouse device or individual finger in a multi-touch environment. More...
Public Types | |
enum | InputSourceType { mouse, touch, pen } |
Possible mouse input sources. More... | |
Public Member Functions | |
MouseInputSource (const MouseInputSource &) noexcept | |
MouseInputSource & | operator= (const MouseInputSource &) noexcept |
~MouseInputSource () noexcept | |
bool | operator== (const MouseInputSource &other) const noexcept |
bool | operator!= (const MouseInputSource &other) const noexcept |
MouseInputSource::InputSourceType | getType () const noexcept |
Returns the type of input source that this object represents. More... | |
bool | isMouse () const noexcept |
Returns true if this object represents a normal desk-based mouse device. More... | |
bool | isTouch () const noexcept |
Returns true if this object represents a source of touch events. More... | |
bool | isPen () const noexcept |
Returns true if this object represents a pen device. More... | |
bool | canHover () const noexcept |
Returns true if this source has an on-screen pointer that can hover over items without clicking them. More... | |
bool | hasMouseWheel () const noexcept |
Returns true if this source may have a scroll wheel. More... | |
int | getIndex () const noexcept |
Returns this source's index in the global list of possible sources. More... | |
bool | isDragging () const noexcept |
Returns true if this device is currently being pressed. More... | |
Point< float > | getScreenPosition () const noexcept |
Returns the last-known screen position of this source. More... | |
Point< float > | getRawScreenPosition () const noexcept |
Returns the last-known screen position of this source without any scaling applied. More... | |
ModifierKeys | getCurrentModifiers () const noexcept |
Returns a set of modifiers that indicate which buttons are currently held down on this device. More... | |
float | getCurrentPressure () const noexcept |
Returns the device's current touch or pen pressure. More... | |
float | getCurrentOrientation () const noexcept |
Returns the device's current orientation in radians. More... | |
float | getCurrentRotation () const noexcept |
Returns the device's current rotation. More... | |
float | getCurrentTilt (bool tiltX) const noexcept |
Returns the angle of tilt of the pointer in a range of -1.0 to 1.0 either in the x- or y-axis. More... | |
bool | isPressureValid () const noexcept |
Returns true if the current pressure value is meaningful. More... | |
bool | isOrientationValid () const noexcept |
Returns true if the current orientation value is meaningful. More... | |
bool | isRotationValid () const noexcept |
Returns true if the current rotation value is meaningful. More... | |
bool | isTiltValid (bool tiltX) const noexcept |
Returns true if the current tilt value (either x- or y-axis) is meaningful. More... | |
Component * | getComponentUnderMouse () const |
Returns the component that was last known to be under this pointer. More... | |
void | triggerFakeMove () const |
Tells the device to dispatch a mouse-move or mouse-drag event. More... | |
int | getNumberOfMultipleClicks () const noexcept |
Returns the number of clicks that should be counted as belonging to the current mouse event. More... | |
Time | getLastMouseDownTime () const noexcept |
Returns the time at which the last mouse-down occurred. More... | |
Point< float > | getLastMouseDownPosition () const noexcept |
Returns the screen position at which the last mouse-down occurred. More... | |
bool | isLongPressOrDrag () const noexcept |
Returns true if this input source represents a long-press or drag interaction i.e. More... | |
bool | hasMovedSignificantlySincePressed () const noexcept |
Returns true if this input source has been dragged more than a couple of pixels from the place it was pressed. More... | |
bool | hasMouseCursor () const noexcept |
Returns true if this input source uses a visible mouse cursor. More... | |
void | showMouseCursor (const MouseCursor &cursor) |
Changes the mouse cursor, (if there is one). More... | |
void | hideCursor () |
Hides the mouse cursor (if there is one). More... | |
void | revealCursor () |
Un-hides the mouse cursor if it was hidden by hideCursor(). More... | |
void | forceMouseCursorUpdate () |
Forces an update of the mouse cursor for whatever component it's currently over. More... | |
bool | canDoUnboundedMovement () const noexcept |
Returns true if this mouse can be moved indefinitely in any direction without running out of space. More... | |
void | enableUnboundedMouseMovement (bool isEnabled, bool keepCursorVisibleUntilOffscreen=false) const |
Allows the mouse to move beyond the edges of the screen. More... | |
bool | isUnboundedMouseMovementEnabled () const |
Returns true if this source is currently in "unbounded" mode. More... | |
void | setScreenPosition (Point< float > newPosition) |
Attempts to set this mouse pointer's screen position. More... | |
Static Public Attributes | |
static const float | invalidPressure |
A default value for pressure, which is used when a device doesn't support it, or for mouse-moves, mouse-ups, etc. More... | |
static const float | invalidOrientation |
A default value for orientation, which is used when a device doesn't support it. More... | |
static const float | invalidRotation |
A default value for rotation, which is used when a device doesn't support it. More... | |
static const float | invalidTiltX |
Default values for tilt, which are used when a device doesn't support it. More... | |
static const float | invalidTiltY |
static const Point< float > | offscreenMousePos |
An offscreen mouse position used when triggering mouse exits where we don't want to move the cursor over an existing component. More... | |
Represents a linear source of mouse events from a mouse device or individual finger in a multi-touch environment.
Each MouseEvent object contains a reference to the MouseInputSource that generated it. In an environment with a single mouse for input, all events will come from the same source, but in a multi-touch system, there may be multiple MouseInputSource objects active, each representing a stream of events coming from a particular finger.
Events coming from a single MouseInputSource are always sent in a fixed and predictable order: a mouseMove will never be called without a mouseEnter having been sent beforehand, the only events that can happen between a mouseDown and its corresponding mouseUp are mouseDrags, etc. When there are multiple touches arriving from multiple MouseInputSources, their event streams may arrive in an interleaved order, so you should use the getIndex() method to find out which finger each event came from.
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Returns the type of input source that this object represents.
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Returns true if this object represents a normal desk-based mouse device.
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Returns true if this object represents a source of touch events.
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Returns true if this object represents a pen device.
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Returns true if this source has an on-screen pointer that can hover over items without clicking them.
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Returns true if this source may have a scroll wheel.
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Returns this source's index in the global list of possible sources.
If the system only has a single mouse, there will only be a single MouseInputSource with an index of 0.
If the system supports multi-touch input, then the index will represent a finger number, starting from 0. When the first touch event begins, it will have finger number 0, and then if a second touch happens while the first is still down, it will have index 1, etc.
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Returns true if this device is currently being pressed.
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Returns the last-known screen position of this source.
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Returns the last-known screen position of this source without any scaling applied.
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Returns a set of modifiers that indicate which buttons are currently held down on this device.
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Returns the device's current touch or pen pressure.
The range is 0 (soft) to 1 (hard). If the input device doesn't provide any pressure data, it may return a negative value here, or 0.0 or 1.0, depending on the platform.
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Returns the device's current orientation in radians.
0 indicates a touch pointer aligned with the x-axis and pointing from left to right; increasing values indicate rotation in the clockwise direction. Only reported by a touch pointer.
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Returns the device's current rotation.
Indicates the clockwise rotation, or twist, of the pointer in radians. The default is 0. Only reported by a pen pointer.
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Returns the angle of tilt of the pointer in a range of -1.0 to 1.0 either in the x- or y-axis.
The default is 0. If x-axis, a positive value indicates a tilt to the right and if y-axis, a positive value indicates a tilt toward the user. Only reported by a pen pointer.
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Returns true if the current pressure value is meaningful.
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Returns true if the current orientation value is meaningful.
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Returns true if the current rotation value is meaningful.
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Returns true if the current tilt value (either x- or y-axis) is meaningful.
Component* MouseInputSource::getComponentUnderMouse | ( | ) | const |
Returns the component that was last known to be under this pointer.
void MouseInputSource::triggerFakeMove | ( | ) | const |
Tells the device to dispatch a mouse-move or mouse-drag event.
This is asynchronous - the event will occur on the message thread.
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Returns the number of clicks that should be counted as belonging to the current mouse event.
So the mouse is currently down and it's the second click of a double-click, this will return 2.
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Returns the time at which the last mouse-down occurred.
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Returns the screen position at which the last mouse-down occurred.
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Returns true if this input source represents a long-press or drag interaction i.e.
it has been held down for a significant amount of time or it has been dragged more than a couple of pixels from the place it was pressed.
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Returns true if this input source has been dragged more than a couple of pixels from the place it was pressed.
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Returns true if this input source uses a visible mouse cursor.
void MouseInputSource::showMouseCursor | ( | const MouseCursor & | cursor | ) |
Changes the mouse cursor, (if there is one).
void MouseInputSource::hideCursor | ( | ) |
Hides the mouse cursor (if there is one).
void MouseInputSource::revealCursor | ( | ) |
Un-hides the mouse cursor if it was hidden by hideCursor().
void MouseInputSource::forceMouseCursorUpdate | ( | ) |
Forces an update of the mouse cursor for whatever component it's currently over.
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Returns true if this mouse can be moved indefinitely in any direction without running out of space.
void MouseInputSource::enableUnboundedMouseMovement | ( | bool | isEnabled, |
bool | keepCursorVisibleUntilOffscreen = false |
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Allows the mouse to move beyond the edges of the screen.
Calling this method when the mouse button is currently pressed will remove the cursor from the screen and allow the mouse to (seem to) move beyond the edges of the screen.
This means that the coordinates returned to mouseDrag() will be unbounded, and this can be used for things like custom slider controls or dragging objects around, where movement would be otherwise be limited by the mouse hitting the edges of the screen.
The unbounded mode is automatically turned off when the mouse button is released, or it can be turned off explicitly by calling this method again.
isEnabled | whether to turn this mode on or off |
keepCursorVisibleUntilOffscreen | if set to false, the cursor will immediately be hidden; if true, it will only be hidden when it is moved beyond the edge of the screen |
bool MouseInputSource::isUnboundedMouseMovementEnabled | ( | ) | const |
Returns true if this source is currently in "unbounded" mode.
void MouseInputSource::setScreenPosition | ( | Point< float > | newPosition | ) |
Attempts to set this mouse pointer's screen position.
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A default value for pressure, which is used when a device doesn't support it, or for mouse-moves, mouse-ups, etc.
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A default value for orientation, which is used when a device doesn't support it.
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A default value for rotation, which is used when a device doesn't support it.
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Default values for tilt, which are used when a device doesn't support it.
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An offscreen mouse position used when triggering mouse exits where we don't want to move the cursor over an existing component.