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RectangleList< ValueType > Class Template Referencefinal

Maintains a set of rectangles as a complex region. More...

Public Types

using RectangleType = Rectangle< ValueType >
 

Public Member Functions

 RectangleList ()=default
 Creates an empty RectangleList. More...
 
 RectangleList (const RectangleList &other)
 Creates a copy of another list. More...
 
 RectangleList (RectangleType rect)
 Creates a list containing just one rectangle. More...
 
RectangleListoperator= (const RectangleList &other)
 Copies this list from another one. More...
 
 RectangleList (RectangleList &&other) noexcept
 Move constructor. More...
 
RectangleListoperator= (RectangleList &&other) noexcept
 Move assignment operator. More...
 
bool isEmpty () const noexcept
 Returns true if the region is empty. More...
 
int getNumRectangles () const noexcept
 Returns the number of rectangles in the list. More...
 
RectangleType getRectangle (int index) const noexcept
 Returns one of the rectangles at a particular index. More...
 
void clear ()
 Removes all rectangles to leave an empty region. More...
 
void add (RectangleType rect)
 Merges a new rectangle into the list. More...
 
void add (ValueType x, ValueType y, ValueType width, ValueType height)
 Merges a new rectangle into the list. More...
 
void addWithoutMerging (RectangleType rect)
 Dumbly adds a rectangle to the list without checking for overlaps. More...
 
void add (const RectangleList &other)
 Merges another rectangle list into this one. More...
 
void subtract (RectangleType rect)
 Removes a rectangular region from the list. More...
 
bool subtract (const RectangleList &otherList)
 Removes all areas in another RectangleList from this one. More...
 
bool clipTo (RectangleType rect)
 Removes any areas of the region that lie outside a given rectangle. More...
 
template<typename OtherValueType >
bool clipTo (const RectangleList< OtherValueType > &other)
 Removes any areas of the region that lie outside a given rectangle list. More...
 
bool getIntersectionWith (RectangleType rect, RectangleList &destRegion) const
 Creates a region which is the result of clipping this one to a given rectangle. More...
 
void swapWith (RectangleList &otherList) noexcept
 Swaps the contents of this and another list. More...
 
bool containsPoint (Point< ValueType > point) const noexcept
 Checks whether the region contains a given point. More...
 
bool containsPoint (ValueType x, ValueType y) const noexcept
 Checks whether the region contains a given point. More...
 
bool containsRectangle (RectangleType rectangleToCheck) const
 Checks whether the region contains the whole of a given rectangle. More...
 
bool intersectsRectangle (RectangleType rectangleToCheck) const noexcept
 Checks whether the region contains any part of a given rectangle. More...
 
bool intersects (const RectangleList &other) const noexcept
 Checks whether this region intersects any part of another one. More...
 
RectangleType getBounds () const noexcept
 Returns the smallest rectangle that can enclose the whole of this region. More...
 
void consolidate ()
 Optimises the list into a minimum number of constituent rectangles. More...
 
void offsetAll (Point< ValueType > offset) noexcept
 Adds an x and y value to all the coordinates. More...
 
void offsetAll (ValueType dx, ValueType dy) noexcept
 Adds an x and y value to all the coordinates. More...
 
template<typename ScaleType >
void scaleAll (ScaleType scaleFactor) noexcept
 Scales all the coordinates. More...
 
void transformAll (const AffineTransform &transform) noexcept
 Applies a transform to all the rectangles. More...
 
Path toPath () const
 Creates a Path object to represent this region. More...
 
const RectangleTypebegin () const noexcept
 Standard method for iterating the rectangles in the list. More...
 
const RectangleTypeend () const noexcept
 Standard method for iterating the rectangles in the list. More...
 
void ensureStorageAllocated (int minNumRectangles)
 Increases the internal storage to hold a minimum number of rectangles. More...
 

Detailed Description

template<typename ValueType>
class RectangleList< ValueType >

Maintains a set of rectangles as a complex region.

This class allows a set of rectangles to be treated as a solid shape, and can add and remove rectangular sections of it, and simplify overlapping or adjacent rectangles.

See also
Rectangle

Member Typedef Documentation

◆ RectangleType

template<typename ValueType>
using RectangleList< ValueType >::RectangleType = Rectangle<ValueType>

Constructor & Destructor Documentation

◆ RectangleList() [1/4]

template<typename ValueType>
RectangleList< ValueType >::RectangleList ( )
default

Creates an empty RectangleList.

◆ RectangleList() [2/4]

template<typename ValueType>
RectangleList< ValueType >::RectangleList ( const RectangleList< ValueType > &  other)

Creates a copy of another list.

◆ RectangleList() [3/4]

template<typename ValueType>
RectangleList< ValueType >::RectangleList ( RectangleType  rect)

Creates a list containing just one rectangle.

◆ RectangleList() [4/4]

template<typename ValueType>
RectangleList< ValueType >::RectangleList ( RectangleList< ValueType > &&  other)
noexcept

Move constructor.

Member Function Documentation

◆ operator=() [1/2]

template<typename ValueType>
RectangleList& RectangleList< ValueType >::operator= ( const RectangleList< ValueType > &  other)

Copies this list from another one.

◆ operator=() [2/2]

template<typename ValueType>
RectangleList& RectangleList< ValueType >::operator= ( RectangleList< ValueType > &&  other)
noexcept

Move assignment operator.

◆ isEmpty()

template<typename ValueType>
bool RectangleList< ValueType >::isEmpty ( ) const
noexcept

◆ getNumRectangles()

template<typename ValueType>
int RectangleList< ValueType >::getNumRectangles ( ) const
noexcept

Returns the number of rectangles in the list.

◆ getRectangle()

template<typename ValueType>
RectangleType RectangleList< ValueType >::getRectangle ( int  index) const
noexcept

Returns one of the rectangles at a particular index.

Returns
the rectangle at the index, or an empty rectangle if the index is out-of-range.

◆ clear()

template<typename ValueType>
void RectangleList< ValueType >::clear ( )

Removes all rectangles to leave an empty region.

Referenced by RectangleList< int >::clipTo(), and RectangleList< int >::getIntersectionWith().

◆ add() [1/3]

template<typename ValueType>
void RectangleList< ValueType >::add ( RectangleType  rect)

Merges a new rectangle into the list.

The rectangle being added will first be clipped to remove any parts of it that overlap existing rectangles in the list, and adjacent rectangles will be merged into it.

The rectangle can have any size and may be empty, but if it's floating point then it's expected to not contain any INF values.

Referenced by RectangleList< int >::add().

◆ add() [2/3]

template<typename ValueType>
void RectangleList< ValueType >::add ( ValueType  x,
ValueType  y,
ValueType  width,
ValueType  height 
)

Merges a new rectangle into the list.

The rectangle being added will first be clipped to remove any parts of it that overlap existing rectangles in the list.

◆ addWithoutMerging()

template<typename ValueType>
void RectangleList< ValueType >::addWithoutMerging ( RectangleType  rect)

Dumbly adds a rectangle to the list without checking for overlaps.

This simply adds the rectangle to the end, it doesn't merge it or remove any overlapping bits.

The rectangle can have any size and may be empty, but if it's floating point then it's expected to not contain any INF values.

Referenced by RectangleList< int >::RectangleList().

◆ add() [3/3]

template<typename ValueType>
void RectangleList< ValueType >::add ( const RectangleList< ValueType > &  other)

Merges another rectangle list into this one.

Any overlaps between the two lists will be clipped, so that the result is the union of both lists.

◆ subtract() [1/2]

template<typename ValueType>
void RectangleList< ValueType >::subtract ( RectangleType  rect)

Removes a rectangular region from the list.

Any rectangles in the list which overlap this will be clipped and subdivided if necessary.

Referenced by RectangleList< int >::add(), RectangleList< int >::containsRectangle(), and RectangleList< int >::subtract().

◆ subtract() [2/2]

template<typename ValueType>
bool RectangleList< ValueType >::subtract ( const RectangleList< ValueType > &  otherList)

Removes all areas in another RectangleList from this one.

Any rectangles in the list which overlap this will be clipped and subdivided if necessary.

Returns
true if the resulting list is non-empty.

◆ clipTo() [1/2]

template<typename ValueType>
bool RectangleList< ValueType >::clipTo ( RectangleType  rect)

Removes any areas of the region that lie outside a given rectangle.

Any rectangles in the list which overlap this will be clipped and subdivided if necessary.

Returns true if the resulting region is not empty, false if it is empty.

See also
getIntersectionWith

◆ clipTo() [2/2]

template<typename ValueType>
template<typename OtherValueType >
bool RectangleList< ValueType >::clipTo ( const RectangleList< OtherValueType > &  other)

Removes any areas of the region that lie outside a given rectangle list.

Any rectangles in this object which overlap the specified list will be clipped and subdivided if necessary.

Returns true if the resulting region is not empty, false if it is empty.

See also
getIntersectionWith

◆ getIntersectionWith()

template<typename ValueType>
bool RectangleList< ValueType >::getIntersectionWith ( RectangleType  rect,
RectangleList< ValueType > &  destRegion 
) const

Creates a region which is the result of clipping this one to a given rectangle.

Unlike the other clipTo method, this one doesn't affect this object - it puts the resulting region into the list whose reference is passed-in.

Returns true if the resulting region is not empty, false if it is empty.

See also
clipTo

◆ swapWith()

template<typename ValueType>
void RectangleList< ValueType >::swapWith ( RectangleList< ValueType > &  otherList)
noexcept

Swaps the contents of this and another list.

This swaps their internal pointers, so is hugely faster than using copy-by-value to swap them.

Referenced by RectangleList< int >::clipTo().

◆ containsPoint() [1/2]

template<typename ValueType>
bool RectangleList< ValueType >::containsPoint ( Point< ValueType >  point) const
noexcept

Checks whether the region contains a given point.

Returns
true if the point lies within one of the rectangles in the list

Referenced by RectangleList< int >::containsPoint().

◆ containsPoint() [2/2]

template<typename ValueType>
bool RectangleList< ValueType >::containsPoint ( ValueType  x,
ValueType  y 
) const
noexcept

Checks whether the region contains a given point.

Returns
true if the point lies within one of the rectangles in the list

◆ containsRectangle()

template<typename ValueType>
bool RectangleList< ValueType >::containsRectangle ( RectangleType  rectangleToCheck) const

Checks whether the region contains the whole of a given rectangle.

Returns
true all parts of the rectangle passed in lie within the region defined by this object
See also
intersectsRectangle, containsPoint

◆ intersectsRectangle()

template<typename ValueType>
bool RectangleList< ValueType >::intersectsRectangle ( RectangleType  rectangleToCheck) const
noexcept

Checks whether the region contains any part of a given rectangle.

Returns
true if any part of the rectangle passed in lies within the region defined by this object
See also
containsRectangle

◆ intersects()

template<typename ValueType>
bool RectangleList< ValueType >::intersects ( const RectangleList< ValueType > &  other) const
noexcept

Checks whether this region intersects any part of another one.

See also
intersectsRectangle

◆ getBounds()

template<typename ValueType>
RectangleType RectangleList< ValueType >::getBounds ( ) const
noexcept

Returns the smallest rectangle that can enclose the whole of this region.

◆ consolidate()

template<typename ValueType>
void RectangleList< ValueType >::consolidate ( )

Optimises the list into a minimum number of constituent rectangles.

This will try to combine any adjacent rectangles into larger ones where possible, to simplify lists that might have been fragmented by repeated add/subtract calls.

◆ offsetAll() [1/2]

template<typename ValueType>
void RectangleList< ValueType >::offsetAll ( Point< ValueType >  offset)
noexcept

Adds an x and y value to all the coordinates.

Referenced by RectangleList< int >::offsetAll().

◆ offsetAll() [2/2]

template<typename ValueType>
void RectangleList< ValueType >::offsetAll ( ValueType  dx,
ValueType  dy 
)
noexcept

Adds an x and y value to all the coordinates.

◆ scaleAll()

template<typename ValueType>
template<typename ScaleType >
void RectangleList< ValueType >::scaleAll ( ScaleType  scaleFactor)
noexcept

Scales all the coordinates.

◆ transformAll()

template<typename ValueType>
void RectangleList< ValueType >::transformAll ( const AffineTransform transform)
noexcept

Applies a transform to all the rectangles.

Obviously this will create a mess if the transform involves any rotation or skewing.

◆ toPath()

template<typename ValueType>
Path RectangleList< ValueType >::toPath ( ) const

Creates a Path object to represent this region.

◆ begin()

template<typename ValueType>
const RectangleType* RectangleList< ValueType >::begin ( ) const
noexcept

Standard method for iterating the rectangles in the list.

◆ end()

template<typename ValueType>
const RectangleType* RectangleList< ValueType >::end ( ) const
noexcept

Standard method for iterating the rectangles in the list.

◆ ensureStorageAllocated()

template<typename ValueType>
void RectangleList< ValueType >::ensureStorageAllocated ( int  minNumRectangles)

Increases the internal storage to hold a minimum number of rectangles.

Calling this before adding a large number of rectangles means that the array won't have to keep dynamically resizing itself as the elements are added, and it'll therefore be more efficient.

See also
Array::ensureStorageAllocated

The documentation for this class was generated from the following file: