JUCE
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StreamingSocket Class Referencefinal

A wrapper for a streaming (TCP) socket. More...

Public Member Functions

 StreamingSocket ()
 Creates an uninitialised socket. More...
 
 ~StreamingSocket ()
 Destructor. More...
 
bool bindToPort (int localPortNumber)
 Binds the socket to the specified local port. More...
 
bool bindToPort (int localPortNumber, const String &localAddress)
 Binds the socket to the specified local port and local address. More...
 
int getBoundPort () const noexcept
 Returns the local port number to which this socket is currently bound. More...
 
bool connect (const String &remoteHostname, int remotePortNumber, int timeOutMillisecs=3000)
 Tries to connect the socket to hostname:port. More...
 
bool isConnected () const noexcept
 True if the socket is currently connected. More...
 
void close ()
 Closes the connection. More...
 
const StringgetHostName () const noexcept
 Returns the name of the currently connected host. More...
 
int getPort () const noexcept
 Returns the port number that's currently open. More...
 
bool isLocal () const noexcept
 True if the socket is connected to this machine rather than over the network. More...
 
int getRawSocketHandle () const noexcept
 Returns the OS's socket handle that's currently open. More...
 
int waitUntilReady (bool readyForReading, int timeoutMsecs)
 Waits until the socket is ready for reading or writing. More...
 
int read (void *destBuffer, int maxBytesToRead, bool blockUntilSpecifiedAmountHasArrived)
 Reads bytes from the socket. More...
 
int write (const void *sourceBuffer, int numBytesToWrite)
 Writes bytes to the socket from a buffer. More...
 
bool createListener (int portNumber, const String &localHostName=String())
 Puts this socket into "listener" mode. More...
 
StreamingSocketwaitForNextConnection () const
 When in "listener" mode, this waits for a connection and spawns it as a new socket. More...
 

Detailed Description

A wrapper for a streaming (TCP) socket.

This allows low-level use of sockets; for an easier-to-use messaging layer on top of sockets, you could also try the InterprocessConnection class.

See also
DatagramSocket, InterprocessConnection, InterprocessConnectionServer

Constructor & Destructor Documentation

◆ StreamingSocket()

StreamingSocket::StreamingSocket ( )

Creates an uninitialised socket.

To connect it, use the connect() method, after which you can read() or write() to it.

To wait for other sockets to connect to this one, the createListener() method enters "listener" mode, and can be used to spawn new sockets for each connection that comes along.

◆ ~StreamingSocket()

StreamingSocket::~StreamingSocket ( )

Destructor.

Member Function Documentation

◆ bindToPort() [1/2]

bool StreamingSocket::bindToPort ( int  localPortNumber)

Binds the socket to the specified local port.

Returns
true on success; false may indicate that another socket is already bound on the same port

◆ bindToPort() [2/2]

bool StreamingSocket::bindToPort ( int  localPortNumber,
const String localAddress 
)

Binds the socket to the specified local port and local address.

If localAddress is not an empty string then the socket will be bound to localAddress as well. This is useful if you would like to bind your socket to a specific network adapter. Note that localAddress must be an IP address assigned to one of your network address otherwise this function will fail.

Returns
true on success; false may indicate that another socket is already bound on the same port
See also
bindToPort(int localPortNumber), IPAddress::getAllAddresses

◆ getBoundPort()

int StreamingSocket::getBoundPort ( ) const
noexcept

Returns the local port number to which this socket is currently bound.

This is useful if you need to know to which port the OS has actually bound your socket when calling the constructor or bindToPort with zero as the localPortNumber argument.

Returns
-1 if the function fails

◆ connect()

bool StreamingSocket::connect ( const String remoteHostname,
int  remotePortNumber,
int  timeOutMillisecs = 3000 
)

Tries to connect the socket to hostname:port.

If timeOutMillisecs is 0, then this method will block until the operating system rejects the connection (which could take a long time).

Returns
true if it succeeds, false if otherwise
See also
isConnected

◆ isConnected()

bool StreamingSocket::isConnected ( ) const
noexcept

True if the socket is currently connected.

◆ close()

void StreamingSocket::close ( )

Closes the connection.

◆ getHostName()

const String& StreamingSocket::getHostName ( ) const
noexcept

Returns the name of the currently connected host.

◆ getPort()

int StreamingSocket::getPort ( ) const
noexcept

Returns the port number that's currently open.

◆ isLocal()

bool StreamingSocket::isLocal ( ) const
noexcept

True if the socket is connected to this machine rather than over the network.

◆ getRawSocketHandle()

int StreamingSocket::getRawSocketHandle ( ) const
noexcept

Returns the OS's socket handle that's currently open.

References JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR.

◆ waitUntilReady()

int StreamingSocket::waitUntilReady ( bool  readyForReading,
int  timeoutMsecs 
)

Waits until the socket is ready for reading or writing.

If readyForReading is true, it will wait until the socket is ready for reading; if false, it will wait until it's ready for writing.

If the timeout is < 0, it will wait forever, or else will give up after the specified time.

Returns
1 if the socket is ready on return, 0 if it times-out before the socket becomes ready, or -1 if an error occurs

◆ read()

int StreamingSocket::read ( void *  destBuffer,
int  maxBytesToRead,
bool  blockUntilSpecifiedAmountHasArrived 
)

Reads bytes from the socket.

If blockUntilSpecifiedAmountHasArrived is true, the method will block until maxBytesToRead bytes have been read, (or until an error occurs). If this flag is false, the method will return as much data as is currently available without blocking.

Returns
the number of bytes read, or -1 if there was an error
See also
waitUntilReady

◆ write()

int StreamingSocket::write ( const void *  sourceBuffer,
int  numBytesToWrite 
)

Writes bytes to the socket from a buffer.

Note that this method will block unless you have checked the socket is ready for writing before calling it (see the waitUntilReady() method).

Returns
the number of bytes written, or -1 if there was an error

◆ createListener()

bool StreamingSocket::createListener ( int  portNumber,
const String localHostName = String() 
)

Puts this socket into "listener" mode.

When in this mode, your thread can call waitForNextConnection() repeatedly, which will spawn new sockets for each new connection, so that these can be handled in parallel by other threads.

Parameters
portNumberthe port number to listen on
localHostNamethe interface address to listen on - pass an empty string to listen on all addresses
Returns
true if it manages to open the socket successfully
See also
waitForNextConnection

◆ waitForNextConnection()

StreamingSocket* StreamingSocket::waitForNextConnection ( ) const

When in "listener" mode, this waits for a connection and spawns it as a new socket.

The object that gets returned will be owned by the caller.

This method can only be called after using createListener().

See also
createListener

The documentation for this class was generated from the following file: