JUCE
Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
TabbedComponent Class Reference

A component with a TabbedButtonBar along one of its sides. More...

Inheritance diagram for TabbedComponent:

Public Types

enum  ColourIds { backgroundColourId = 0x1005800, outlineColourId = 0x1005801 }
 A set of colour IDs to use to change the colour of various aspects of the component. More...
 
- Public Types inherited from Component
enum  FocusChangeType { focusChangedByMouseClick, focusChangedByTabKey, focusChangedDirectly }
 Enumeration used by the focusGained() and focusLost() methods. More...
 

Public Member Functions

 TabbedComponent (TabbedButtonBar::Orientation orientation)
 Creates a TabbedComponent, specifying where the tabs should be placed. More...
 
 ~TabbedComponent () override
 Destructor. More...
 
void setOrientation (TabbedButtonBar::Orientation orientation)
 Changes the placement of the tabs. More...
 
TabbedButtonBar::Orientation getOrientation () const noexcept
 Returns the current tab placement. More...
 
void setTabBarDepth (int newDepth)
 Specifies how many pixels wide or high the tab-bar should be. More...
 
int getTabBarDepth () const noexcept
 Returns the current thickness of the tab bar. More...
 
void setOutline (int newThickness)
 Specifies the thickness of an outline that should be drawn around the content component. More...
 
void setIndent (int indentThickness)
 Specifies a gap to leave around the edge of the content component. More...
 
void clearTabs ()
 Removes all the tabs from the bar. More...
 
void addTab (const String &tabName, Colour tabBackgroundColour, Component *contentComponent, bool deleteComponentWhenNotNeeded, int insertIndex=-1)
 Adds a tab to the tab-bar. More...
 
void setTabName (int tabIndex, const String &newName)
 Changes the name of one of the tabs. More...
 
void removeTab (int tabIndex)
 Gets rid of one of the tabs. More...
 
void moveTab (int currentIndex, int newIndex, bool animate=false)
 Moves a tab to a new index in the list. More...
 
int getNumTabs () const
 Returns the number of tabs in the bar. More...
 
StringArray getTabNames () const
 Returns a list of all the tab names in the bar. More...
 
ComponentgetTabContentComponent (int tabIndex) const noexcept
 Returns the content component that was added for the given index. More...
 
Colour getTabBackgroundColour (int tabIndex) const noexcept
 Returns the colour of one of the tabs. More...
 
void setTabBackgroundColour (int tabIndex, Colour newColour)
 Changes the background colour of one of the tabs. More...
 
void setCurrentTabIndex (int newTabIndex, bool sendChangeMessage=true)
 Changes the currently-selected tab. More...
 
int getCurrentTabIndex () const
 Returns the index of the currently selected tab. More...
 
String getCurrentTabName () const
 Returns the name of the currently selected tab. More...
 
ComponentgetCurrentContentComponent () const noexcept
 Returns the current component that's filling the panel. More...
 
virtual void currentTabChanged (int newCurrentTabIndex, const String &newCurrentTabName)
 Callback method to indicate the selected tab has been changed. More...
 
virtual void popupMenuClickOnTab (int tabIndex, const String &tabName)
 Callback method to indicate that the user has right-clicked on a tab. More...
 
TabbedButtonBargetTabbedButtonBar () const noexcept
 Returns the tab button bar component that is being used. More...
 
void paint (Graphics &) override
 
void resized () override
 
void lookAndFeelChanged () override
 
- Public Member Functions inherited from Component
 Component () noexcept
 Creates a component. More...
 
 ~Component () override
 Destructor. More...
 
 Component (const String &componentName) noexcept
 Creates a component, setting its name at the same time. More...
 
const StringgetName () const noexcept
 Returns the name of this component. More...
 
virtual void setName (const String &newName)
 Sets the name of this component. More...
 
const StringgetComponentID () const noexcept
 Returns the ID string that was set by setComponentID(). More...
 
void setComponentID (const String &newID)
 Sets the component's ID string. More...
 
virtual void setVisible (bool shouldBeVisible)
 Makes the component visible or invisible. More...
 
bool isVisible () const noexcept
 Tests whether the component is visible or not. More...
 
virtual void visibilityChanged ()
 Called when this component's visibility changes. More...
 
bool isShowing () const
 Tests whether this component and all its parents are visible. More...
 
virtual void addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr)
 Makes this component appear as a window on the desktop. More...
 
void removeFromDesktop ()
 If the component is currently showing on the desktop, this will hide it. More...
 
bool isOnDesktop () const noexcept
 Returns true if this component is currently showing on the desktop. More...
 
ComponentPeergetPeer () const
 Returns the heavyweight window that contains this component. More...
 
virtual void userTriedToCloseWindow ()
 For components on the desktop, this is called if the system wants to close the window. More...
 
virtual void minimisationStateChanged (bool isNowMinimised)
 Called for a desktop component which has just been minimised or un-minimised. More...
 
virtual float getDesktopScaleFactor () const
 Returns the default scale factor to use for this component when it is placed on the desktop. More...
 
void toFront (bool shouldAlsoGainFocus)
 Brings the component to the front of its siblings. More...
 
void toBack ()
 Changes this component's z-order to be at the back of all its siblings. More...
 
void toBehind (Component *other)
 Changes this component's z-order so that it's just behind another component. More...
 
void setAlwaysOnTop (bool shouldStayOnTop)
 Sets whether the component should always be kept at the front of its siblings. More...
 
bool isAlwaysOnTop () const noexcept
 Returns true if this component is set to always stay in front of its siblings. More...
 
int getX () const noexcept
 Returns the x coordinate of the component's left edge. More...
 
int getY () const noexcept
 Returns the y coordinate of the top of this component. More...
 
int getWidth () const noexcept
 Returns the component's width in pixels. More...
 
int getHeight () const noexcept
 Returns the component's height in pixels. More...
 
int getRight () const noexcept
 Returns the x coordinate of the component's right-hand edge. More...
 
Point< intgetPosition () const noexcept
 Returns the component's top-left position as a Point. More...
 
int getBottom () const noexcept
 Returns the y coordinate of the bottom edge of this component. More...
 
Rectangle< intgetBounds () const noexcept
 Returns this component's bounding box. More...
 
Rectangle< intgetLocalBounds () const noexcept
 Returns the component's bounds, relative to its own origin. More...
 
Rectangle< intgetBoundsInParent () const noexcept
 Returns the area of this component's parent which this component covers. More...
 
int getScreenX () const
 Returns this component's x coordinate relative the screen's top-left origin. More...
 
int getScreenY () const
 Returns this component's y coordinate relative the screen's top-left origin. More...
 
Point< intgetScreenPosition () const
 Returns the position of this component's top-left corner relative to the screen's top-left. More...
 
Rectangle< intgetScreenBounds () const
 Returns the bounds of this component, relative to the screen's top-left. More...
 
Point< intgetLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space. More...
 
Point< float > getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space. More...
 
Rectangle< intgetLocalArea (const Component *sourceComponent, Rectangle< int > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space. More...
 
Point< intlocalPointToGlobal (Point< int > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate. More...
 
Point< float > localPointToGlobal (Point< float > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate. More...
 
Rectangle< intlocalAreaToGlobal (Rectangle< int > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate. More...
 
void setTopLeftPosition (int x, int y)
 Moves the component to a new position. More...
 
void setTopLeftPosition (Point< int > newTopLeftPosition)
 Moves the component to a new position. More...
 
void setTopRightPosition (int x, int y)
 Moves the component to a new position. More...
 
void setSize (int newWidth, int newHeight)
 Changes the size of the component. More...
 
void setBounds (int x, int y, int width, int height)
 Changes the component's position and size. More...
 
void setBounds (Rectangle< int > newBounds)
 Changes the component's position and size. More...
 
void setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
 Changes the component's position and size in terms of fractions of its parent's size. More...
 
void setBoundsRelative (Rectangle< float > proportionalArea)
 Changes the component's position and size in terms of fractions of its parent's size. More...
 
void setBoundsInset (BorderSize< int > borders)
 Changes the component's position and size based on the amount of space to leave around it. More...
 
void setBoundsToFit (Rectangle< int > targetArea, Justification justification, bool onlyReduceInSize)
 Positions the component within a given rectangle, keeping its proportions unchanged. More...
 
void setCentrePosition (int x, int y)
 Changes the position of the component's centre. More...
 
void setCentrePosition (Point< int > newCentrePosition)
 Changes the position of the component's centre. More...
 
void setCentreRelative (float x, float y)
 Changes the position of the component's centre. More...
 
void centreWithSize (int width, int height)
 Changes the component's size and centres it within its parent. More...
 
void setTransform (const AffineTransform &transform)
 Sets a transform matrix to be applied to this component. More...
 
AffineTransform getTransform () const
 Returns the transform that is currently being applied to this component. More...
 
bool isTransformed () const noexcept
 Returns true if a non-identity transform is being applied to this component. More...
 
int proportionOfWidth (float proportion) const noexcept
 Returns a proportion of the component's width. More...
 
int proportionOfHeight (float proportion) const noexcept
 Returns a proportion of the component's height. More...
 
int getParentWidth () const noexcept
 Returns the width of the component's parent. More...
 
int getParentHeight () const noexcept
 Returns the height of the component's parent. More...
 
Rectangle< intgetParentMonitorArea () const
 Returns the screen coordinates of the monitor that contains this component. More...
 
int getNumChildComponents () const noexcept
 Returns the number of child components that this component contains. More...
 
ComponentgetChildComponent (int index) const noexcept
 Returns one of this component's child components, by it index. More...
 
int getIndexOfChildComponent (const Component *child) const noexcept
 Returns the index of this component in the list of child components. More...
 
const Array< Component * > & getChildren () const noexcept
 Provides access to the underlying array of child components. More...
 
ComponentfindChildWithID (StringRef componentID) const noexcept
 Looks for a child component with the specified ID. More...
 
void addChildComponent (Component *child, int zOrder=-1)
 Adds a child component to this one. More...
 
void addChildComponent (Component &child, int zOrder=-1)
 Adds a child component to this one. More...
 
void addAndMakeVisible (Component *child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already. More...
 
void addAndMakeVisible (Component &child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already. More...
 
void addChildAndSetID (Component *child, const String &componentID)
 Adds a child component to this one, makes it visible, and sets its component ID. More...
 
void removeChildComponent (Component *childToRemove)
 Removes one of this component's child-components. More...
 
ComponentremoveChildComponent (int childIndexToRemove)
 Removes one of this component's child-components by index. More...
 
void removeAllChildren ()
 Removes all this component's children. More...
 
void deleteAllChildren ()
 Removes and deletes all of this component's children. More...
 
ComponentgetParentComponent () const noexcept
 Returns the component which this component is inside. More...
 
template<class TargetClass >
TargetClass * findParentComponentOfClass () const
 Searches the parent components for a component of a specified class. More...
 
ComponentgetTopLevelComponent () const noexcept
 Returns the highest-level component which contains this one or its parents. More...
 
bool isParentOf (const Component *possibleChild) const noexcept
 Checks whether a component is anywhere inside this component or its children. More...
 
virtual void parentHierarchyChanged ()
 Called to indicate that the component's parents have changed. More...
 
virtual void childrenChanged ()
 Subclasses can use this callback to be told when children are added or removed, or when their z-order changes. More...
 
virtual bool hitTest (int x, int y)
 Tests whether a given point is inside the component. More...
 
void setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
 Changes the default return value for the hitTest() method. More...
 
void getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
 Retrieves the current state of the mouse-click interception flags. More...
 
bool contains (Point< int > localPoint)
 Returns true if a given point lies within this component or one of its children. More...
 
bool reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account. More...
 
ComponentgetComponentAt (int x, int y)
 Returns the component at a certain point within this one. More...
 
ComponentgetComponentAt (Point< int > position)
 Returns the component at a certain point within this one. More...
 
void repaint ()
 Marks the whole component as needing to be redrawn. More...
 
void repaint (int x, int y, int width, int height)
 Marks a subsection of this component as needing to be redrawn. More...
 
void repaint (Rectangle< int > area)
 Marks a subsection of this component as needing to be redrawn. More...
 
void setBufferedToImage (bool shouldBeBuffered)
 Makes the component use an internal buffer to optimise its redrawing. More...
 
Image createComponentSnapshot (Rectangle< int > areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
 Generates a snapshot of part of this component. More...
 
void paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
 Draws this component and all its subcomponents onto the specified graphics context. More...
 
void setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
 This allows you to indicate that this component doesn't require its graphics context to be clipped when it is being painted. More...
 
bool isPaintingUnclipped () const noexcept
 Returns true if this component doesn't require its graphics context to be clipped when it is being painted. More...
 
void setComponentEffect (ImageEffectFilter *newEffect)
 Adds an effect filter to alter the component's appearance. More...
 
ImageEffectFiltergetComponentEffect () const noexcept
 Returns the current component effect. More...
 
LookAndFeelgetLookAndFeel () const noexcept
 Finds the appropriate look-and-feel to use for this component. More...
 
void setLookAndFeel (LookAndFeel *newLookAndFeel)
 Sets the look and feel to use for this component. More...
 
void sendLookAndFeelChange ()
 Calls the lookAndFeelChanged() method in this component and all its children. More...
 
void setOpaque (bool shouldBeOpaque)
 Indicates whether any parts of the component might be transparent. More...
 
bool isOpaque () const noexcept
 Returns true if no parts of this component are transparent. More...
 
void setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
 Indicates whether the component should be brought to the front when clicked. More...
 
bool isBroughtToFrontOnMouseClick () const noexcept
 Indicates whether the component should be brought to the front when clicked-on. More...
 
void setWantsKeyboardFocus (bool wantsFocus) noexcept
 Sets a flag to indicate whether this component needs keyboard focus or not. More...
 
bool getWantsKeyboardFocus () const noexcept
 Returns true if the component is interested in getting keyboard focus. More...
 
void setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
 Chooses whether a click on this component automatically grabs the focus. More...
 
bool getMouseClickGrabsKeyboardFocus () const noexcept
 Returns the last value set with setMouseClickGrabsKeyboardFocus(). More...
 
void grabKeyboardFocus ()
 Tries to give keyboard focus to this component. More...
 
bool hasKeyboardFocus (bool trueIfChildIsFocused) const
 Returns true if this component currently has the keyboard focus. More...
 
void moveKeyboardFocusToSibling (bool moveToNext)
 Tries to move the keyboard focus to one of this component's siblings. More...
 
virtual KeyboardFocusTraversercreateFocusTraverser ()
 Creates a KeyboardFocusTraverser object to use to determine the logic by which focus should be passed from this component. More...
 
int getExplicitFocusOrder () const
 Returns the focus order of this component, if one has been specified. More...
 
void setExplicitFocusOrder (int newFocusOrderIndex)
 Sets the index used in determining the order in which focusable components should be traversed. More...
 
void setFocusContainer (bool shouldBeFocusContainer) noexcept
 Indicates whether this component is a parent for components that can have their focus traversed. More...
 
bool isFocusContainer () const noexcept
 Returns true if this component has been marked as a focus container. More...
 
bool isEnabled () const noexcept
 Returns true if the component (and all its parents) are enabled. More...
 
void setEnabled (bool shouldBeEnabled)
 Enables or disables this component. More...
 
virtual void enablementChanged ()
 Callback to indicate that this component has been enabled or disabled. More...
 
float getAlpha () const noexcept
 Returns the component's current transparency level. More...
 
void setAlpha (float newAlpha)
 Changes the transparency of this component. More...
 
virtual void alphaChanged ()
 Called when setAlpha() is used to change the alpha value of this component. More...
 
void setMouseCursor (const MouseCursor &cursorType)
 Changes the mouse cursor shape to use when the mouse is over this component. More...
 
virtual MouseCursor getMouseCursor ()
 Returns the mouse cursor shape to use when the mouse is over this component. More...
 
void updateMouseCursor () const
 Forces the current mouse cursor to be updated. More...
 
virtual void paintOverChildren (Graphics &g)
 Components can override this method to draw over the top of their children. More...
 
void mouseMove (const MouseEvent &event) override
 Called when the mouse moves inside a component. More...
 
void mouseEnter (const MouseEvent &event) override
 Called when the mouse first enters a component. More...
 
void mouseExit (const MouseEvent &event) override
 Called when the mouse moves out of a component. More...
 
void mouseDown (const MouseEvent &event) override
 Called when a mouse button is pressed. More...
 
void mouseDrag (const MouseEvent &event) override
 Called when the mouse is moved while a button is held down. More...
 
void mouseUp (const MouseEvent &event) override
 Called when a mouse button is released. More...
 
void mouseDoubleClick (const MouseEvent &event) override
 Called when a mouse button has been double-clicked on a component. More...
 
void mouseWheelMove (const MouseEvent &event, const MouseWheelDetails &wheel) override
 Called when the mouse-wheel is moved. More...
 
void mouseMagnify (const MouseEvent &event, float scaleFactor) override
 Called when a pinch-to-zoom mouse-gesture is used. More...
 
void setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
 Causes automatic repaints when the mouse enters or exits this component. More...
 
void addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
 Registers a listener to be told when mouse events occur in this component. More...
 
void removeMouseListener (MouseListener *listenerToRemove)
 Deregisters a mouse listener. More...
 
void addKeyListener (KeyListener *newListener)
 Adds a listener that wants to hear about keypresses that this component receives. More...
 
void removeKeyListener (KeyListener *listenerToRemove)
 Removes a previously-registered key listener. More...
 
virtual bool keyPressed (const KeyPress &key)
 Called when a key is pressed. More...
 
virtual bool keyStateChanged (bool isKeyDown)
 Called when a key is pressed or released. More...
 
virtual void modifierKeysChanged (const ModifierKeys &modifiers)
 Called when a modifier key is pressed or released. More...
 
virtual void focusGained (FocusChangeType cause)
 Called to indicate that this component has just acquired the keyboard focus. More...
 
virtual void focusLost (FocusChangeType cause)
 Called to indicate that this component has just lost the keyboard focus. More...
 
virtual void focusOfChildComponentChanged (FocusChangeType cause)
 Called to indicate a change in whether or not this component is the parent of the currently-focused component. More...
 
bool isMouseOver (bool includeChildren=false) const
 Returns true if the mouse is currently over this component. More...
 
bool isMouseButtonDown (bool includeChildren=false) const
 Returns true if the mouse button is currently held down in this component. More...
 
bool isMouseOverOrDragging (bool includeChildren=false) const
 True if the mouse is over this component, or if it's being dragged in this component. More...
 
Point< intgetMouseXYRelative () const
 Returns the mouse's current position, relative to this component. More...
 
virtual void moved ()
 Called when this component's position has been changed. More...
 
virtual void childBoundsChanged (Component *child)
 Called when one of this component's children is moved or resized. More...
 
virtual void parentSizeChanged ()
 Called when this component's immediate parent has been resized. More...
 
virtual void broughtToFront ()
 Called when this component has been moved to the front of its siblings. More...
 
void addComponentListener (ComponentListener *newListener)
 Adds a listener to be told about changes to the component hierarchy or position. More...
 
void removeComponentListener (ComponentListener *listenerToRemove)
 Removes a component listener. More...
 
void postCommandMessage (int commandId)
 Dispatches a numbered message to this component. More...
 
virtual void handleCommandMessage (int commandId)
 Called to handle a command that was sent by postCommandMessage(). More...
 
int runModalLoop ()
 Runs a component modally, waiting until the loop terminates. More...
 
void enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
 Puts the component into a modal state. More...
 
void exitModalState (int returnValue)
 Ends a component's modal state. More...
 
bool isCurrentlyModal (bool onlyConsiderForemostModalComponent=true) const noexcept
 Returns true if this component is the modal one. More...
 
bool isCurrentlyBlockedByAnotherModalComponent () const
 Checks whether there's a modal component somewhere that's stopping this one from receiving messages. More...
 
virtual bool canModalEventBeSentToComponent (const Component *targetComponent)
 When a component is modal, this callback allows it to choose which other components can still receive events. More...
 
virtual void inputAttemptWhenModal ()
 Called when the user tries to click on a component that is blocked by another modal component. More...
 
NamedValueSetgetProperties () noexcept
 Returns the set of properties that belong to this component. More...
 
const NamedValueSetgetProperties () const noexcept
 Returns the set of properties that belong to this component. More...
 
Colour findColour (int colourID, bool inheritFromParent=false) const
 Looks for a colour that has been registered with the given colour ID number. More...
 
void setColour (int colourID, Colour newColour)
 Registers a colour to be used for a particular purpose. More...
 
void removeColour (int colourID)
 If a colour has been set with setColour(), this will remove it. More...
 
bool isColourSpecified (int colourID) const
 Returns true if the specified colour ID has been explicitly set for this component using the setColour() method. More...
 
void copyAllExplicitColoursTo (Component &target) const
 This looks for any colours that have been specified for this component, and copies them to the specified target component. More...
 
virtual void colourChanged ()
 This method is called when a colour is changed by the setColour() method. More...
 
void * getWindowHandle () const
 Returns the underlying native window handle for this component. More...
 
PositionergetPositioner () const noexcept
 Returns the Positioner object that has been set for this component. More...
 
void setPositioner (Positioner *newPositioner)
 Sets a new Positioner object for this component. More...
 
void setCachedComponentImage (CachedComponentImage *newCachedImage)
 Gives the component a CachedComponentImage that should be used to buffer its painting. More...
 
CachedComponentImagegetCachedComponentImage () const noexcept
 Returns the object that was set by setCachedComponentImage(). More...
 
void setViewportIgnoreDragFlag (bool ignoreDrag) noexcept
 Sets a flag to indicate whether mouse drag events on this Component should be ignored when it is inside a Viewport with drag-to-scroll functionality enabled. More...
 
bool getViewportIgnoreDragFlag () const noexcept
 Retrieves the current state of the Viewport drag-to-scroll functionality flag. More...
 
- Public Member Functions inherited from MouseListener
virtual ~MouseListener ()=default
 Destructor. More...
 

Protected Member Functions

virtual TabBarButtoncreateTabButton (const String &tabName, int tabIndex)
 This creates one of the tab buttons. More...
 

Protected Attributes

std::unique_ptr< TabbedButtonBartabs
 

Additional Inherited Members

- Static Public Member Functions inherited from Component
static float JUCE_CALLTYPE getApproximateScaleFactorForComponent (Component *targetComponent)
 Returns the approximate scale factor for a given component by traversing its parent hierarchy and applying each transform and finally scaling this by the global scale factor. More...
 
static Component *JUCE_CALLTYPE getCurrentlyFocusedComponent () noexcept
 Returns the component that currently has the keyboard focus. More...
 
static void JUCE_CALLTYPE unfocusAllComponents ()
 If any component has keyboard focus, this will defocus it. More...
 
static void JUCE_CALLTYPE beginDragAutoRepeat (int millisecondsBetweenCallbacks)
 Ensures that a non-stop stream of mouse-drag events will be sent during the current mouse-drag operation. More...
 
static bool JUCE_CALLTYPE isMouseButtonDownAnywhere () noexcept
 Returns true if a mouse button is currently down. More...
 
static int JUCE_CALLTYPE getNumCurrentlyModalComponents () noexcept
 Returns the number of components that are currently in a modal state. More...
 
static Component *JUCE_CALLTYPE getCurrentlyModalComponent (int index=0) noexcept
 Returns one of the components that are currently modal. More...
 

Detailed Description

A component with a TabbedButtonBar along one of its sides.

This makes it easy to create a set of tabbed pages, just add a bunch of tabs with addTab(), and this will take care of showing the pages for you when the user clicks on a different tab.

See also
TabbedButtonBar

Member Enumeration Documentation

◆ ColourIds

A set of colour IDs to use to change the colour of various aspects of the component.

These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods.

See also
Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
Enumerator
backgroundColourId 

The colour to fill the background behind the tabs.

outlineColourId 

The colour to use to draw an outline around the content.

(See setOutline)

Constructor & Destructor Documentation

◆ TabbedComponent()

TabbedComponent::TabbedComponent ( TabbedButtonBar::Orientation  orientation)
explicit

Creates a TabbedComponent, specifying where the tabs should be placed.

Once created, add some tabs with the addTab() method.

◆ ~TabbedComponent()

TabbedComponent::~TabbedComponent ( )
override

Destructor.

Member Function Documentation

◆ setOrientation()

void TabbedComponent::setOrientation ( TabbedButtonBar::Orientation  orientation)

Changes the placement of the tabs.

This will rearrange the layout to place the tabs along the appropriate side of this component, and will shift the content component accordingly.

See also
TabbedButtonBar::setOrientation

◆ getOrientation()

TabbedButtonBar::Orientation TabbedComponent::getOrientation ( ) const
noexcept

Returns the current tab placement.

See also
setOrientation, TabbedButtonBar::getOrientation

◆ setTabBarDepth()

void TabbedComponent::setTabBarDepth ( int  newDepth)

Specifies how many pixels wide or high the tab-bar should be.

If the tabs are placed along the top or bottom, this specified the height of the bar; if they're along the left or right edges, it'll be the width of the bar.

◆ getTabBarDepth()

int TabbedComponent::getTabBarDepth ( ) const
noexcept

Returns the current thickness of the tab bar.

See also
setTabBarDepth

◆ setOutline()

void TabbedComponent::setOutline ( int  newThickness)

Specifies the thickness of an outline that should be drawn around the content component.

If this thickness is > 0, a line will be drawn around the three sides of the content component which don't touch the tab-bar, and the content component will be inset by this amount.

To set the colour of the line, use setColour (outlineColourId, ...).

◆ setIndent()

void TabbedComponent::setIndent ( int  indentThickness)

Specifies a gap to leave around the edge of the content component.

Each edge of the content component will be indented by the given number of pixels.

◆ clearTabs()

void TabbedComponent::clearTabs ( )

Removes all the tabs from the bar.

See also
TabbedButtonBar::clearTabs

◆ addTab()

void TabbedComponent::addTab ( const String tabName,
Colour  tabBackgroundColour,
Component contentComponent,
bool  deleteComponentWhenNotNeeded,
int  insertIndex = -1 
)

Adds a tab to the tab-bar.

The component passed in will be shown for the tab. If deleteComponentWhenNotNeeded is true, then the TabbedComponent will take ownership of the component and will delete it when the tab is removed or when this object is deleted.

See also
TabbedButtonBar::addTab

◆ setTabName()

void TabbedComponent::setTabName ( int  tabIndex,
const String newName 
)

Changes the name of one of the tabs.

◆ removeTab()

void TabbedComponent::removeTab ( int  tabIndex)

Gets rid of one of the tabs.

◆ moveTab()

void TabbedComponent::moveTab ( int  currentIndex,
int  newIndex,
bool  animate = false 
)

Moves a tab to a new index in the list.

Pass -1 as the index to move it to the end of the list.

◆ getNumTabs()

int TabbedComponent::getNumTabs ( ) const

Returns the number of tabs in the bar.

◆ getTabNames()

StringArray TabbedComponent::getTabNames ( ) const

Returns a list of all the tab names in the bar.

◆ getTabContentComponent()

Component* TabbedComponent::getTabContentComponent ( int  tabIndex) const
noexcept

Returns the content component that was added for the given index.

Be careful not to reposition or delete the components that are returned, as this will interfere with the TabbedComponent's behaviour.

◆ getTabBackgroundColour()

Colour TabbedComponent::getTabBackgroundColour ( int  tabIndex) const
noexcept

Returns the colour of one of the tabs.

◆ setTabBackgroundColour()

void TabbedComponent::setTabBackgroundColour ( int  tabIndex,
Colour  newColour 
)

Changes the background colour of one of the tabs.

◆ setCurrentTabIndex()

void TabbedComponent::setCurrentTabIndex ( int  newTabIndex,
bool  sendChangeMessage = true 
)

Changes the currently-selected tab.

To deselect all the tabs, pass -1 as the index.

See also
TabbedButtonBar::setCurrentTabIndex

◆ getCurrentTabIndex()

int TabbedComponent::getCurrentTabIndex ( ) const

Returns the index of the currently selected tab.

See also
addTab, TabbedButtonBar::getCurrentTabIndex()

◆ getCurrentTabName()

String TabbedComponent::getCurrentTabName ( ) const

Returns the name of the currently selected tab.

See also
addTab, TabbedButtonBar::getCurrentTabName()

◆ getCurrentContentComponent()

Component* TabbedComponent::getCurrentContentComponent ( ) const
noexcept

Returns the current component that's filling the panel.

This will return nullptr if there isn't one.

◆ currentTabChanged()

virtual void TabbedComponent::currentTabChanged ( int  newCurrentTabIndex,
const String newCurrentTabName 
)
virtual

Callback method to indicate the selected tab has been changed.

See also
setCurrentTabIndex

◆ popupMenuClickOnTab()

virtual void TabbedComponent::popupMenuClickOnTab ( int  tabIndex,
const String tabName 
)
virtual

Callback method to indicate that the user has right-clicked on a tab.

◆ getTabbedButtonBar()

TabbedButtonBar& TabbedComponent::getTabbedButtonBar ( ) const
noexcept

Returns the tab button bar component that is being used.

◆ paint()

void TabbedComponent::paint ( Graphics )
overridevirtual

Reimplemented from Component.

◆ resized()

void TabbedComponent::resized ( )
overridevirtual

Reimplemented from Component.

◆ lookAndFeelChanged()

void TabbedComponent::lookAndFeelChanged ( )
overridevirtual

Reimplemented from Component.

◆ createTabButton()

virtual TabBarButton* TabbedComponent::createTabButton ( const String tabName,
int  tabIndex 
)
protectedvirtual

This creates one of the tab buttons.

If you need to use custom tab components, you can override this method and return your own class instead of the default.

Member Data Documentation

◆ tabs

std::unique_ptr<TabbedButtonBar> TabbedComponent::tabs
protected

The documentation for this class was generated from the following file: