JUCE
|
Classes | |
class | JUCEApplicationBase |
Abstract base class for application classes. More... | |
class | CallbackMessage |
A message that invokes a callback method when it gets delivered. More... | |
class | DeletedAtShutdown |
Classes derived from this will be automatically deleted when the application exits. More... | |
class | ScopedJuceInitialiser_GUI |
A utility object that helps you initialise and shutdown JUCE correctly using an RAII pattern. More... | |
class | Message |
The base class for objects that can be sent to a MessageListener. More... | |
class | MessageListener |
MessageListener subclasses can post and receive Message objects. More... | |
class | MessageManager |
This class is in charge of the application's event-dispatch loop. More... | |
class | MessageManager::Lock |
A lock you can use to lock the message manager. More... | |
class | MessageManager::MessageBase |
Internal class used as the base class for all message objects. More... | |
class | MessageManagerLock |
Used to make sure that the calling thread has exclusive access to the message loop. More... | |
class | MountedVolumeListChangeDetector |
An instance of this class will provide callbacks when drives are mounted or unmounted on the system. More... | |
Macros | |
#define | JUCE_TRY try |
The JUCE_TRY/JUCE_CATCH_EXCEPTION wrappers can be used to pass any uncaught exceptions to the JUCEApplicationBase::sendUnhandledException() method. More... | |
#define | JUCE_CATCH_EXCEPTION |
The JUCE_TRY/JUCE_CATCH_EXCEPTION wrappers can be used to pass any uncaught exceptions to the JUCEApplicationBase::sendUnhandledException() method. More... | |
#define | START_JUCE_APPLICATION(AppClass) |
To start a JUCE app, use this macro: START_JUCE_APPLICATION (AppSubClass) where AppSubClass is the name of a class derived from JUCEApplication or JUCEApplicationBase. More... | |
#define | JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED jassert (juce::MessageManager::existsAndIsLockedByCurrentThread()); |
This macro is used to catch unsafe use of functions which expect to only be called on the message thread, or when a MessageManagerLock is in place. More... | |
#define | JUCE_ASSERT_MESSAGE_THREAD jassert (juce::MessageManager::existsAndIsCurrentThread()); |
This macro is used to catch unsafe use of functions which expect to only be called on the message thread. More... | |
#define | JUCE_ASSERT_MESSAGE_MANAGER_EXISTS jassert (juce::MessageManager::getInstanceWithoutCreating() != nullptr); |
This macro is used to catch unsafe use of functions which expect to not be called outside the lifetime of the MessageManager. More... | |
Typedefs | |
using | MessageCallbackFunction = void *(void *userData) |
See MessageManager::callFunctionOnMessageThread() for use of this function type. More... | |
Enumerations | |
enum | NotificationType { dontSendNotification = 0, sendNotification = 1, sendNotificationSync, sendNotificationAsync } |
These enums are used in various classes to indicate whether a notification event should be sent out. More... | |
Functions | |
JUCE_API void JUCE_CALLTYPE | initialiseJuce_GUI () |
Initialises JUCE's GUI classes. More... | |
JUCE_API void JUCE_CALLTYPE | shutdownJuce_GUI () |
Clears up any static data being used by JUCE's GUI classes. More... | |
#define JUCE_TRY try |
The JUCE_TRY/JUCE_CATCH_EXCEPTION wrappers can be used to pass any uncaught exceptions to the JUCEApplicationBase::sendUnhandledException() method.
This functionality can be enabled with the JUCE_CATCH_UNHANDLED_EXCEPTIONS macro.
#define JUCE_CATCH_EXCEPTION |
The JUCE_TRY/JUCE_CATCH_EXCEPTION wrappers can be used to pass any uncaught exceptions to the JUCEApplicationBase::sendUnhandledException() method.
This functionality can be enabled with the JUCE_CATCH_UNHANDLED_EXCEPTIONS macro.
#define START_JUCE_APPLICATION | ( | AppClass | ) |
To start a JUCE app, use this macro: START_JUCE_APPLICATION (AppSubClass) where AppSubClass is the name of a class derived from JUCEApplication or JUCEApplicationBase.
See the JUCEApplication and JUCEApplicationBase class documentation for more details.
#define JUCE_ASSERT_MESSAGE_MANAGER_IS_LOCKED jassert (juce::MessageManager::existsAndIsLockedByCurrentThread()); |
This macro is used to catch unsafe use of functions which expect to only be called on the message thread, or when a MessageManagerLock is in place.
It will also fail if you try to use the function before the message manager has been created, which could happen if you accidentally invoke it during a static constructor.
#define JUCE_ASSERT_MESSAGE_THREAD jassert (juce::MessageManager::existsAndIsCurrentThread()); |
This macro is used to catch unsafe use of functions which expect to only be called on the message thread.
It will also fail if you try to use the function before the message manager has been created, which could happen if you accidentally invoke it during a static constructor.
#define JUCE_ASSERT_MESSAGE_MANAGER_EXISTS jassert (juce::MessageManager::getInstanceWithoutCreating() != nullptr); |
This macro is used to catch unsafe use of functions which expect to not be called outside the lifetime of the MessageManager.
using MessageCallbackFunction = void* (void* userData) |
See MessageManager::callFunctionOnMessageThread() for use of this function type.
enum NotificationType |
These enums are used in various classes to indicate whether a notification event should be sent out.
JUCE_API void JUCE_CALLTYPE initialiseJuce_GUI | ( | ) |
Initialises JUCE's GUI classes.
If you're embedding JUCE into an application that uses its own event-loop rather than using the START_JUCE_APPLICATION macro, call this function before making any JUCE calls, to make sure things are initialised correctly.
Note that if you're creating a JUCE DLL for Windows, you may also need to call the Process::setCurrentModuleInstanceHandle() method.
JUCE_API void JUCE_CALLTYPE shutdownJuce_GUI | ( | ) |
Clears up any static data being used by JUCE's GUI classes.
If you're embedding JUCE into an application that uses its own event-loop rather than using the START_JUCE_APPLICATION macro, call this function in your shutdown code to clean up any JUCE objects that might be lying around.