JUCE
Public Types | Public Member Functions | Protected Member Functions | List of all members
MidiKeyboardComponent Class Reference

A component that displays a piano keyboard, whose notes can be clicked on. More...

Inheritance diagram for MidiKeyboardComponent:

Public Types

enum  Orientation { horizontalKeyboard, verticalKeyboardFacingLeft, verticalKeyboardFacingRight }
 The direction of the keyboard. More...
 
enum  ColourIds {
  whiteNoteColourId = 0x1005000, blackNoteColourId = 0x1005001, keySeparatorLineColourId = 0x1005002, mouseOverKeyOverlayColourId = 0x1005003,
  keyDownOverlayColourId = 0x1005004, textLabelColourId = 0x1005005, upDownButtonBackgroundColourId = 0x1005006, upDownButtonArrowColourId = 0x1005007,
  shadowColourId = 0x1005008
}
 A set of colour IDs to use to change the colour of various aspects of the keyboard. More...
 
- Public Types inherited from Component
enum  FocusChangeType { focusChangedByMouseClick, focusChangedByTabKey, focusChangedDirectly }
 Enumeration used by the focusGained() and focusLost() methods. More...
 

Public Member Functions

 MidiKeyboardComponent (MidiKeyboardState &state, Orientation orientation)
 Creates a MidiKeyboardComponent. More...
 
 ~MidiKeyboardComponent () override
 Destructor. More...
 
void setVelocity (float velocity, bool useMousePositionForVelocity)
 Changes the velocity used in midi note-on messages that are triggered by clicking on the component. More...
 
void setMidiChannel (int midiChannelNumber)
 Changes the midi channel number that will be used for events triggered by clicking on the component. More...
 
int getMidiChannel () const noexcept
 Returns the midi channel that the keyboard is using for midi messages. More...
 
void setMidiChannelsToDisplay (int midiChannelMask)
 Sets a mask to indicate which incoming midi channels should be represented by key movements. More...
 
int getMidiChannelsToDisplay () const noexcept
 Returns the current set of midi channels represented by the component. More...
 
void setKeyWidth (float widthInPixels)
 Changes the width used to draw the white keys. More...
 
float getKeyWidth () const noexcept
 Returns the width that was set by setKeyWidth(). More...
 
void setScrollButtonWidth (int widthInPixels)
 Changes the width used to draw the buttons that scroll the keyboard up/down in octaves. More...
 
int getScrollButtonWidth () const noexcept
 Returns the width that was set by setScrollButtonWidth(). More...
 
void setOrientation (Orientation newOrientation)
 Changes the keyboard's current direction. More...
 
Orientation getOrientation () const noexcept
 Returns the keyboard's current direction. More...
 
void setAvailableRange (int lowestNote, int highestNote)
 Sets the range of midi notes that the keyboard will be limited to. More...
 
int getRangeStart () const noexcept
 Returns the first note in the available range. More...
 
int getRangeEnd () const noexcept
 Returns the last note in the available range. More...
 
void setLowestVisibleKey (int noteNumber)
 If the keyboard extends beyond the size of the component, this will scroll it to show the given key at the start. More...
 
int getLowestVisibleKey () const noexcept
 Returns the number of the first key shown in the component. More...
 
void setBlackNoteLengthProportion (float ratio) noexcept
 Sets the length of the black notes as a proportion of the white note length. More...
 
float getBlackNoteLengthProportion () const noexcept
 Returns the length of the black notes as a proportion of the white note length. More...
 
float getBlackNoteLength () const noexcept
 Returns the absolute length of the black notes. More...
 
void setBlackNoteWidthProportion (float ratio) noexcept
 Sets the width of the black notes as a proportion of the white note width. More...
 
float getBlackNoteWidthProportion () const noexcept
 Returns the width of the black notes as a proportion of the white note width. More...
 
float getBlackNoteWidth () const noexcept
 Returns the absolute width of the black notes. More...
 
void setScrollButtonsVisible (bool canScroll)
 If set to true, then scroll buttons will appear at either end of the keyboard if there are too many notes to fit them all in the component at once. More...
 
float getKeyStartPosition (int midiNoteNumber) const
 Returns the position within the component of the left-hand edge of a key. More...
 
float getTotalKeyboardWidth () const noexcept
 Returns the total width needed to fit all the keys in the available range. More...
 
int getNoteAtPosition (Point< float > position)
 Returns the key at a given coordinate. More...
 
void clearKeyMappings ()
 Deletes all key-mappings. More...
 
void setKeyPressForNote (const KeyPress &key, int midiNoteOffsetFromC)
 Maps a key-press to a given note. More...
 
void removeKeyPressForNote (int midiNoteOffsetFromC)
 Removes any key-mappings for a given note. More...
 
void setKeyPressBaseOctave (int newOctaveNumber)
 Changes the base note above which key-press-triggered notes are played. More...
 
void setOctaveForMiddleC (int octaveNumForMiddleC)
 This sets the octave number which is shown as the octave number for middle C. More...
 
int getOctaveForMiddleC () const noexcept
 This returns the value set by setOctaveForMiddleC(). More...
 
void paint (Graphics &) override
 
void resized () override
 
void mouseMove (const MouseEvent &) override
 
void mouseDrag (const MouseEvent &) override
 
void mouseDown (const MouseEvent &) override
 
void mouseUp (const MouseEvent &) override
 
void mouseEnter (const MouseEvent &) override
 
void mouseExit (const MouseEvent &) override
 
void mouseWheelMove (const MouseEvent &, const MouseWheelDetails &) override
 
void timerCallback () override
 
bool keyStateChanged (bool isKeyDown) override
 
bool keyPressed (const KeyPress &) override
 
void focusLost (FocusChangeType) override
 
void handleNoteOn (MidiKeyboardState *, int midiChannel, int midiNoteNumber, float velocity) override
 
void handleNoteOff (MidiKeyboardState *, int midiChannel, int midiNoteNumber, float velocity) override
 
void colourChanged () override
 
- Public Member Functions inherited from Component
 Component () noexcept
 Creates a component. More...
 
 ~Component () override
 Destructor. More...
 
 Component (const String &componentName) noexcept
 Creates a component, setting its name at the same time. More...
 
const StringgetName () const noexcept
 Returns the name of this component. More...
 
virtual void setName (const String &newName)
 Sets the name of this component. More...
 
const StringgetComponentID () const noexcept
 Returns the ID string that was set by setComponentID(). More...
 
void setComponentID (const String &newID)
 Sets the component's ID string. More...
 
virtual void setVisible (bool shouldBeVisible)
 Makes the component visible or invisible. More...
 
bool isVisible () const noexcept
 Tests whether the component is visible or not. More...
 
virtual void visibilityChanged ()
 Called when this component's visibility changes. More...
 
bool isShowing () const
 Tests whether this component and all its parents are visible. More...
 
virtual void addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr)
 Makes this component appear as a window on the desktop. More...
 
void removeFromDesktop ()
 If the component is currently showing on the desktop, this will hide it. More...
 
bool isOnDesktop () const noexcept
 Returns true if this component is currently showing on the desktop. More...
 
ComponentPeergetPeer () const
 Returns the heavyweight window that contains this component. More...
 
virtual void userTriedToCloseWindow ()
 For components on the desktop, this is called if the system wants to close the window. More...
 
virtual void minimisationStateChanged (bool isNowMinimised)
 Called for a desktop component which has just been minimised or un-minimised. More...
 
virtual float getDesktopScaleFactor () const
 Returns the default scale factor to use for this component when it is placed on the desktop. More...
 
void toFront (bool shouldAlsoGainFocus)
 Brings the component to the front of its siblings. More...
 
void toBack ()
 Changes this component's z-order to be at the back of all its siblings. More...
 
void toBehind (Component *other)
 Changes this component's z-order so that it's just behind another component. More...
 
void setAlwaysOnTop (bool shouldStayOnTop)
 Sets whether the component should always be kept at the front of its siblings. More...
 
bool isAlwaysOnTop () const noexcept
 Returns true if this component is set to always stay in front of its siblings. More...
 
int getX () const noexcept
 Returns the x coordinate of the component's left edge. More...
 
int getY () const noexcept
 Returns the y coordinate of the top of this component. More...
 
int getWidth () const noexcept
 Returns the component's width in pixels. More...
 
int getHeight () const noexcept
 Returns the component's height in pixels. More...
 
int getRight () const noexcept
 Returns the x coordinate of the component's right-hand edge. More...
 
Point< intgetPosition () const noexcept
 Returns the component's top-left position as a Point. More...
 
int getBottom () const noexcept
 Returns the y coordinate of the bottom edge of this component. More...
 
Rectangle< intgetBounds () const noexcept
 Returns this component's bounding box. More...
 
Rectangle< intgetLocalBounds () const noexcept
 Returns the component's bounds, relative to its own origin. More...
 
Rectangle< intgetBoundsInParent () const noexcept
 Returns the area of this component's parent which this component covers. More...
 
int getScreenX () const
 Returns this component's x coordinate relative the screen's top-left origin. More...
 
int getScreenY () const
 Returns this component's y coordinate relative the screen's top-left origin. More...
 
Point< intgetScreenPosition () const
 Returns the position of this component's top-left corner relative to the screen's top-left. More...
 
Rectangle< intgetScreenBounds () const
 Returns the bounds of this component, relative to the screen's top-left. More...
 
Point< intgetLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space. More...
 
Point< float > getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
 Converts a point to be relative to this component's coordinate space. More...
 
Rectangle< intgetLocalArea (const Component *sourceComponent, Rectangle< int > areaRelativeToSourceComponent) const
 Converts a rectangle to be relative to this component's coordinate space. More...
 
Point< intlocalPointToGlobal (Point< int > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate. More...
 
Point< float > localPointToGlobal (Point< float > localPoint) const
 Converts a point relative to this component's top-left into a screen coordinate. More...
 
Rectangle< intlocalAreaToGlobal (Rectangle< int > localArea) const
 Converts a rectangle from this component's coordinate space to a screen coordinate. More...
 
void setTopLeftPosition (int x, int y)
 Moves the component to a new position. More...
 
void setTopLeftPosition (Point< int > newTopLeftPosition)
 Moves the component to a new position. More...
 
void setTopRightPosition (int x, int y)
 Moves the component to a new position. More...
 
void setSize (int newWidth, int newHeight)
 Changes the size of the component. More...
 
void setBounds (int x, int y, int width, int height)
 Changes the component's position and size. More...
 
void setBounds (Rectangle< int > newBounds)
 Changes the component's position and size. More...
 
void setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
 Changes the component's position and size in terms of fractions of its parent's size. More...
 
void setBoundsRelative (Rectangle< float > proportionalArea)
 Changes the component's position and size in terms of fractions of its parent's size. More...
 
void setBoundsInset (BorderSize< int > borders)
 Changes the component's position and size based on the amount of space to leave around it. More...
 
void setBoundsToFit (Rectangle< int > targetArea, Justification justification, bool onlyReduceInSize)
 Positions the component within a given rectangle, keeping its proportions unchanged. More...
 
void setCentrePosition (int x, int y)
 Changes the position of the component's centre. More...
 
void setCentrePosition (Point< int > newCentrePosition)
 Changes the position of the component's centre. More...
 
void setCentreRelative (float x, float y)
 Changes the position of the component's centre. More...
 
void centreWithSize (int width, int height)
 Changes the component's size and centres it within its parent. More...
 
void setTransform (const AffineTransform &transform)
 Sets a transform matrix to be applied to this component. More...
 
AffineTransform getTransform () const
 Returns the transform that is currently being applied to this component. More...
 
bool isTransformed () const noexcept
 Returns true if a non-identity transform is being applied to this component. More...
 
int proportionOfWidth (float proportion) const noexcept
 Returns a proportion of the component's width. More...
 
int proportionOfHeight (float proportion) const noexcept
 Returns a proportion of the component's height. More...
 
int getParentWidth () const noexcept
 Returns the width of the component's parent. More...
 
int getParentHeight () const noexcept
 Returns the height of the component's parent. More...
 
Rectangle< intgetParentMonitorArea () const
 Returns the screen coordinates of the monitor that contains this component. More...
 
int getNumChildComponents () const noexcept
 Returns the number of child components that this component contains. More...
 
ComponentgetChildComponent (int index) const noexcept
 Returns one of this component's child components, by it index. More...
 
int getIndexOfChildComponent (const Component *child) const noexcept
 Returns the index of this component in the list of child components. More...
 
const Array< Component * > & getChildren () const noexcept
 Provides access to the underlying array of child components. More...
 
ComponentfindChildWithID (StringRef componentID) const noexcept
 Looks for a child component with the specified ID. More...
 
void addChildComponent (Component *child, int zOrder=-1)
 Adds a child component to this one. More...
 
void addChildComponent (Component &child, int zOrder=-1)
 Adds a child component to this one. More...
 
void addAndMakeVisible (Component *child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already. More...
 
void addAndMakeVisible (Component &child, int zOrder=-1)
 Adds a child component to this one, and also makes the child visible if it isn't already. More...
 
void addChildAndSetID (Component *child, const String &componentID)
 Adds a child component to this one, makes it visible, and sets its component ID. More...
 
void removeChildComponent (Component *childToRemove)
 Removes one of this component's child-components. More...
 
ComponentremoveChildComponent (int childIndexToRemove)
 Removes one of this component's child-components by index. More...
 
void removeAllChildren ()
 Removes all this component's children. More...
 
void deleteAllChildren ()
 Removes and deletes all of this component's children. More...
 
ComponentgetParentComponent () const noexcept
 Returns the component which this component is inside. More...
 
template<class TargetClass >
TargetClass * findParentComponentOfClass () const
 Searches the parent components for a component of a specified class. More...
 
ComponentgetTopLevelComponent () const noexcept
 Returns the highest-level component which contains this one or its parents. More...
 
bool isParentOf (const Component *possibleChild) const noexcept
 Checks whether a component is anywhere inside this component or its children. More...
 
virtual void parentHierarchyChanged ()
 Called to indicate that the component's parents have changed. More...
 
virtual void childrenChanged ()
 Subclasses can use this callback to be told when children are added or removed, or when their z-order changes. More...
 
virtual bool hitTest (int x, int y)
 Tests whether a given point is inside the component. More...
 
void setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
 Changes the default return value for the hitTest() method. More...
 
void getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
 Retrieves the current state of the mouse-click interception flags. More...
 
bool contains (Point< int > localPoint)
 Returns true if a given point lies within this component or one of its children. More...
 
bool reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
 Returns true if a given point lies in this component, taking any overlapping siblings into account. More...
 
ComponentgetComponentAt (int x, int y)
 Returns the component at a certain point within this one. More...
 
ComponentgetComponentAt (Point< int > position)
 Returns the component at a certain point within this one. More...
 
void repaint ()
 Marks the whole component as needing to be redrawn. More...
 
void repaint (int x, int y, int width, int height)
 Marks a subsection of this component as needing to be redrawn. More...
 
void repaint (Rectangle< int > area)
 Marks a subsection of this component as needing to be redrawn. More...
 
void setBufferedToImage (bool shouldBeBuffered)
 Makes the component use an internal buffer to optimise its redrawing. More...
 
Image createComponentSnapshot (Rectangle< int > areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
 Generates a snapshot of part of this component. More...
 
void paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
 Draws this component and all its subcomponents onto the specified graphics context. More...
 
void setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
 This allows you to indicate that this component doesn't require its graphics context to be clipped when it is being painted. More...
 
bool isPaintingUnclipped () const noexcept
 Returns true if this component doesn't require its graphics context to be clipped when it is being painted. More...
 
void setComponentEffect (ImageEffectFilter *newEffect)
 Adds an effect filter to alter the component's appearance. More...
 
ImageEffectFiltergetComponentEffect () const noexcept
 Returns the current component effect. More...
 
LookAndFeelgetLookAndFeel () const noexcept
 Finds the appropriate look-and-feel to use for this component. More...
 
void setLookAndFeel (LookAndFeel *newLookAndFeel)
 Sets the look and feel to use for this component. More...
 
virtual void lookAndFeelChanged ()
 Called to let the component react to a change in the look-and-feel setting. More...
 
void sendLookAndFeelChange ()
 Calls the lookAndFeelChanged() method in this component and all its children. More...
 
void setOpaque (bool shouldBeOpaque)
 Indicates whether any parts of the component might be transparent. More...
 
bool isOpaque () const noexcept
 Returns true if no parts of this component are transparent. More...
 
void setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
 Indicates whether the component should be brought to the front when clicked. More...
 
bool isBroughtToFrontOnMouseClick () const noexcept
 Indicates whether the component should be brought to the front when clicked-on. More...
 
void setWantsKeyboardFocus (bool wantsFocus) noexcept
 Sets a flag to indicate whether this component needs keyboard focus or not. More...
 
bool getWantsKeyboardFocus () const noexcept
 Returns true if the component is interested in getting keyboard focus. More...
 
void setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
 Chooses whether a click on this component automatically grabs the focus. More...
 
bool getMouseClickGrabsKeyboardFocus () const noexcept
 Returns the last value set with setMouseClickGrabsKeyboardFocus(). More...
 
void grabKeyboardFocus ()
 Tries to give keyboard focus to this component. More...
 
bool hasKeyboardFocus (bool trueIfChildIsFocused) const
 Returns true if this component currently has the keyboard focus. More...
 
void moveKeyboardFocusToSibling (bool moveToNext)
 Tries to move the keyboard focus to one of this component's siblings. More...
 
virtual KeyboardFocusTraversercreateFocusTraverser ()
 Creates a KeyboardFocusTraverser object to use to determine the logic by which focus should be passed from this component. More...
 
int getExplicitFocusOrder () const
 Returns the focus order of this component, if one has been specified. More...
 
void setExplicitFocusOrder (int newFocusOrderIndex)
 Sets the index used in determining the order in which focusable components should be traversed. More...
 
void setFocusContainer (bool shouldBeFocusContainer) noexcept
 Indicates whether this component is a parent for components that can have their focus traversed. More...
 
bool isFocusContainer () const noexcept
 Returns true if this component has been marked as a focus container. More...
 
bool isEnabled () const noexcept
 Returns true if the component (and all its parents) are enabled. More...
 
void setEnabled (bool shouldBeEnabled)
 Enables or disables this component. More...
 
virtual void enablementChanged ()
 Callback to indicate that this component has been enabled or disabled. More...
 
float getAlpha () const noexcept
 Returns the component's current transparency level. More...
 
void setAlpha (float newAlpha)
 Changes the transparency of this component. More...
 
virtual void alphaChanged ()
 Called when setAlpha() is used to change the alpha value of this component. More...
 
void setMouseCursor (const MouseCursor &cursorType)
 Changes the mouse cursor shape to use when the mouse is over this component. More...
 
virtual MouseCursor getMouseCursor ()
 Returns the mouse cursor shape to use when the mouse is over this component. More...
 
void updateMouseCursor () const
 Forces the current mouse cursor to be updated. More...
 
virtual void paintOverChildren (Graphics &g)
 Components can override this method to draw over the top of their children. More...
 
void mouseMove (const MouseEvent &event) override
 Called when the mouse moves inside a component. More...
 
void mouseEnter (const MouseEvent &event) override
 Called when the mouse first enters a component. More...
 
void mouseExit (const MouseEvent &event) override
 Called when the mouse moves out of a component. More...
 
void mouseDown (const MouseEvent &event) override
 Called when a mouse button is pressed. More...
 
void mouseDrag (const MouseEvent &event) override
 Called when the mouse is moved while a button is held down. More...
 
void mouseUp (const MouseEvent &event) override
 Called when a mouse button is released. More...
 
void mouseDoubleClick (const MouseEvent &event) override
 Called when a mouse button has been double-clicked on a component. More...
 
void mouseWheelMove (const MouseEvent &event, const MouseWheelDetails &wheel) override
 Called when the mouse-wheel is moved. More...
 
void mouseMagnify (const MouseEvent &event, float scaleFactor) override
 Called when a pinch-to-zoom mouse-gesture is used. More...
 
void setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
 Causes automatic repaints when the mouse enters or exits this component. More...
 
void addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
 Registers a listener to be told when mouse events occur in this component. More...
 
void removeMouseListener (MouseListener *listenerToRemove)
 Deregisters a mouse listener. More...
 
void addKeyListener (KeyListener *newListener)
 Adds a listener that wants to hear about keypresses that this component receives. More...
 
void removeKeyListener (KeyListener *listenerToRemove)
 Removes a previously-registered key listener. More...
 
virtual void modifierKeysChanged (const ModifierKeys &modifiers)
 Called when a modifier key is pressed or released. More...
 
virtual void focusGained (FocusChangeType cause)
 Called to indicate that this component has just acquired the keyboard focus. More...
 
virtual void focusOfChildComponentChanged (FocusChangeType cause)
 Called to indicate a change in whether or not this component is the parent of the currently-focused component. More...
 
bool isMouseOver (bool includeChildren=false) const
 Returns true if the mouse is currently over this component. More...
 
bool isMouseButtonDown (bool includeChildren=false) const
 Returns true if the mouse button is currently held down in this component. More...
 
bool isMouseOverOrDragging (bool includeChildren=false) const
 True if the mouse is over this component, or if it's being dragged in this component. More...
 
Point< intgetMouseXYRelative () const
 Returns the mouse's current position, relative to this component. More...
 
virtual void moved ()
 Called when this component's position has been changed. More...
 
virtual void childBoundsChanged (Component *child)
 Called when one of this component's children is moved or resized. More...
 
virtual void parentSizeChanged ()
 Called when this component's immediate parent has been resized. More...
 
virtual void broughtToFront ()
 Called when this component has been moved to the front of its siblings. More...
 
void addComponentListener (ComponentListener *newListener)
 Adds a listener to be told about changes to the component hierarchy or position. More...
 
void removeComponentListener (ComponentListener *listenerToRemove)
 Removes a component listener. More...
 
void postCommandMessage (int commandId)
 Dispatches a numbered message to this component. More...
 
virtual void handleCommandMessage (int commandId)
 Called to handle a command that was sent by postCommandMessage(). More...
 
int runModalLoop ()
 Runs a component modally, waiting until the loop terminates. More...
 
void enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
 Puts the component into a modal state. More...
 
void exitModalState (int returnValue)
 Ends a component's modal state. More...
 
bool isCurrentlyModal (bool onlyConsiderForemostModalComponent=true) const noexcept
 Returns true if this component is the modal one. More...
 
bool isCurrentlyBlockedByAnotherModalComponent () const
 Checks whether there's a modal component somewhere that's stopping this one from receiving messages. More...
 
virtual bool canModalEventBeSentToComponent (const Component *targetComponent)
 When a component is modal, this callback allows it to choose which other components can still receive events. More...
 
virtual void inputAttemptWhenModal ()
 Called when the user tries to click on a component that is blocked by another modal component. More...
 
NamedValueSetgetProperties () noexcept
 Returns the set of properties that belong to this component. More...
 
const NamedValueSetgetProperties () const noexcept
 Returns the set of properties that belong to this component. More...
 
Colour findColour (int colourID, bool inheritFromParent=false) const
 Looks for a colour that has been registered with the given colour ID number. More...
 
void setColour (int colourID, Colour newColour)
 Registers a colour to be used for a particular purpose. More...
 
void removeColour (int colourID)
 If a colour has been set with setColour(), this will remove it. More...
 
bool isColourSpecified (int colourID) const
 Returns true if the specified colour ID has been explicitly set for this component using the setColour() method. More...
 
void copyAllExplicitColoursTo (Component &target) const
 This looks for any colours that have been specified for this component, and copies them to the specified target component. More...
 
void * getWindowHandle () const
 Returns the underlying native window handle for this component. More...
 
PositionergetPositioner () const noexcept
 Returns the Positioner object that has been set for this component. More...
 
void setPositioner (Positioner *newPositioner)
 Sets a new Positioner object for this component. More...
 
void setCachedComponentImage (CachedComponentImage *newCachedImage)
 Gives the component a CachedComponentImage that should be used to buffer its painting. More...
 
CachedComponentImagegetCachedComponentImage () const noexcept
 Returns the object that was set by setCachedComponentImage(). More...
 
void setViewportIgnoreDragFlag (bool ignoreDrag) noexcept
 Sets a flag to indicate whether mouse drag events on this Component should be ignored when it is inside a Viewport with drag-to-scroll functionality enabled. More...
 
bool getViewportIgnoreDragFlag () const noexcept
 Retrieves the current state of the Viewport drag-to-scroll functionality flag. More...
 
- Public Member Functions inherited from MouseListener
virtual ~MouseListener ()=default
 Destructor. More...
 
- Public Member Functions inherited from MidiKeyboardState::Listener
virtual ~Listener ()=default
 
- Public Member Functions inherited from ChangeBroadcaster
 ChangeBroadcaster () noexcept
 Creates an ChangeBroadcaster. More...
 
virtual ~ChangeBroadcaster ()
 Destructor. More...
 
void addChangeListener (ChangeListener *listener)
 Registers a listener to receive change callbacks from this broadcaster. More...
 
void removeChangeListener (ChangeListener *listener)
 Unregisters a listener from the list. More...
 
void removeAllChangeListeners ()
 Removes all listeners from the list. More...
 
void sendChangeMessage ()
 Causes an asynchronous change message to be sent to all the registered listeners. More...
 
void sendSynchronousChangeMessage ()
 Sends a synchronous change message to all the registered listeners. More...
 
void dispatchPendingMessages ()
 If a change message has been sent but not yet dispatched, this will call sendSynchronousChangeMessage() to make the callback immediately. More...
 

Protected Member Functions

virtual void drawWhiteNote (int midiNoteNumber, Graphics &g, Rectangle< float > area, bool isDown, bool isOver, Colour lineColour, Colour textColour)
 Draws a white note in the given rectangle. More...
 
virtual void drawBlackNote (int midiNoteNumber, Graphics &g, Rectangle< float > area, bool isDown, bool isOver, Colour noteFillColour)
 Draws a black note in the given rectangle. More...
 
virtual String getWhiteNoteText (int midiNoteNumber)
 Allows text to be drawn on the white notes. More...
 
virtual void drawUpDownButton (Graphics &g, int w, int h, bool isMouseOver, bool isButtonPressed, bool movesOctavesUp)
 Draws the up and down buttons that scroll the keyboard up/down in octaves. More...
 
virtual bool mouseDownOnKey (int midiNoteNumber, const MouseEvent &e)
 Callback when the mouse is clicked on a key. More...
 
virtual bool mouseDraggedToKey (int midiNoteNumber, const MouseEvent &e)
 Callback when the mouse is dragged from one key onto another. More...
 
virtual void mouseUpOnKey (int midiNoteNumber, const MouseEvent &e)
 Callback when the mouse is released from a key. More...
 
virtual Range< float > getKeyPosition (int midiNoteNumber, float keyWidth) const
 Calculates the position of a given midi-note. More...
 
Rectangle< float > getRectangleForKey (int midiNoteNumber) const
 Returns the rectangle for a given key if within the displayable range. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Component
static float JUCE_CALLTYPE getApproximateScaleFactorForComponent (Component *targetComponent)
 Returns the approximate scale factor for a given component by traversing its parent hierarchy and applying each transform and finally scaling this by the global scale factor. More...
 
static Component *JUCE_CALLTYPE getCurrentlyFocusedComponent () noexcept
 Returns the component that currently has the keyboard focus. More...
 
static void JUCE_CALLTYPE unfocusAllComponents ()
 If any component has keyboard focus, this will defocus it. More...
 
static void JUCE_CALLTYPE beginDragAutoRepeat (int millisecondsBetweenCallbacks)
 Ensures that a non-stop stream of mouse-drag events will be sent during the current mouse-drag operation. More...
 
static bool JUCE_CALLTYPE isMouseButtonDownAnywhere () noexcept
 Returns true if a mouse button is currently down. More...
 
static int JUCE_CALLTYPE getNumCurrentlyModalComponents () noexcept
 Returns the number of components that are currently in a modal state. More...
 
static Component *JUCE_CALLTYPE getCurrentlyModalComponent (int index=0) noexcept
 Returns one of the components that are currently modal. More...
 

Detailed Description

A component that displays a piano keyboard, whose notes can be clicked on.

This component will mimic a physical midi keyboard, showing the current state of a MidiKeyboardState object. When the on-screen keys are clicked on, it will play these notes by calling the noteOn() and noteOff() methods of its MidiKeyboardState object.

Another feature is that the computer keyboard can also be used to play notes. By default it maps the top two rows of a standard qwerty keyboard to the notes, but these can be remapped if needed. It will only respond to keypresses when it has the keyboard focus, so to disable this feature you can call setWantsKeyboardFocus (false).

The component is also a ChangeBroadcaster, so if you want to be informed when the keyboard is scrolled, you can register a ChangeListener for callbacks.

See also
MidiKeyboardState

Member Enumeration Documentation

◆ Orientation

The direction of the keyboard.

See also
setOrientation
Enumerator
horizontalKeyboard 
verticalKeyboardFacingLeft 
verticalKeyboardFacingRight 

◆ ColourIds

A set of colour IDs to use to change the colour of various aspects of the keyboard.

These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods.

See also
Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
Enumerator
whiteNoteColourId 
blackNoteColourId 
keySeparatorLineColourId 
mouseOverKeyOverlayColourId 

This colour will be overlaid on the normal note colour.

keyDownOverlayColourId 

This colour will be overlaid on the normal note colour.

textLabelColourId 
upDownButtonBackgroundColourId 
upDownButtonArrowColourId 
shadowColourId 

Constructor & Destructor Documentation

◆ MidiKeyboardComponent()

MidiKeyboardComponent::MidiKeyboardComponent ( MidiKeyboardState state,
Orientation  orientation 
)

Creates a MidiKeyboardComponent.

Parameters
statethe midi keyboard model that this component will represent
orientationwhether the keyboard is horizontal or vertical

◆ ~MidiKeyboardComponent()

MidiKeyboardComponent::~MidiKeyboardComponent ( )
override

Destructor.

Member Function Documentation

◆ setVelocity()

void MidiKeyboardComponent::setVelocity ( float  velocity,
bool  useMousePositionForVelocity 
)

Changes the velocity used in midi note-on messages that are triggered by clicking on the component.

Values are 0 to 1.0, where 1.0 is the heaviest.

See also
setMidiChannel

◆ setMidiChannel()

void MidiKeyboardComponent::setMidiChannel ( int  midiChannelNumber)

Changes the midi channel number that will be used for events triggered by clicking on the component.

The channel must be between 1 and 16 (inclusive). This is the channel that will be passed on to the MidiKeyboardState::noteOn() method when the user clicks the component.

Although this is the channel used for outgoing events, the component can display incoming events from more than one channel - see setMidiChannelsToDisplay()

See also
setVelocity

◆ getMidiChannel()

int MidiKeyboardComponent::getMidiChannel ( ) const
noexcept

Returns the midi channel that the keyboard is using for midi messages.

See also
setMidiChannel

◆ setMidiChannelsToDisplay()

void MidiKeyboardComponent::setMidiChannelsToDisplay ( int  midiChannelMask)

Sets a mask to indicate which incoming midi channels should be represented by key movements.

The mask is a set of bits, where bit 0 = midi channel 1, bit 1 = midi channel 2, etc.

If the MidiKeyboardState has a key down for any of the channels whose bits are set in this mask, the on-screen keys will also go down.

By default, this mask is set to 0xffff (all channels displayed).

See also
setMidiChannel

◆ getMidiChannelsToDisplay()

int MidiKeyboardComponent::getMidiChannelsToDisplay ( ) const
noexcept

Returns the current set of midi channels represented by the component.

This is the value that was set with setMidiChannelsToDisplay().

◆ setKeyWidth()

void MidiKeyboardComponent::setKeyWidth ( float  widthInPixels)

Changes the width used to draw the white keys.

◆ getKeyWidth()

float MidiKeyboardComponent::getKeyWidth ( ) const
noexcept

Returns the width that was set by setKeyWidth().

◆ setScrollButtonWidth()

void MidiKeyboardComponent::setScrollButtonWidth ( int  widthInPixels)

Changes the width used to draw the buttons that scroll the keyboard up/down in octaves.

◆ getScrollButtonWidth()

int MidiKeyboardComponent::getScrollButtonWidth ( ) const
noexcept

Returns the width that was set by setScrollButtonWidth().

◆ setOrientation()

void MidiKeyboardComponent::setOrientation ( Orientation  newOrientation)

Changes the keyboard's current direction.

◆ getOrientation()

Orientation MidiKeyboardComponent::getOrientation ( ) const
noexcept

Returns the keyboard's current direction.

◆ setAvailableRange()

void MidiKeyboardComponent::setAvailableRange ( int  lowestNote,
int  highestNote 
)

Sets the range of midi notes that the keyboard will be limited to.

By default the range is 0 to 127 (inclusive), but you can limit this if you only want a restricted set of the keys to be shown.

Note that the values here are inclusive and must be between 0 and 127.

◆ getRangeStart()

int MidiKeyboardComponent::getRangeStart ( ) const
noexcept

Returns the first note in the available range.

See also
setAvailableRange

◆ getRangeEnd()

int MidiKeyboardComponent::getRangeEnd ( ) const
noexcept

Returns the last note in the available range.

See also
setAvailableRange

◆ setLowestVisibleKey()

void MidiKeyboardComponent::setLowestVisibleKey ( int  noteNumber)

If the keyboard extends beyond the size of the component, this will scroll it to show the given key at the start.

Whenever the keyboard's position is changed, this will use the ChangeBroadcaster base class to send a callback to any ChangeListeners that have been registered.

◆ getLowestVisibleKey()

int MidiKeyboardComponent::getLowestVisibleKey ( ) const
noexcept

Returns the number of the first key shown in the component.

See also
setLowestVisibleKey

◆ setBlackNoteLengthProportion()

void MidiKeyboardComponent::setBlackNoteLengthProportion ( float  ratio)
noexcept

Sets the length of the black notes as a proportion of the white note length.

◆ getBlackNoteLengthProportion()

float MidiKeyboardComponent::getBlackNoteLengthProportion ( ) const
noexcept

Returns the length of the black notes as a proportion of the white note length.

◆ getBlackNoteLength()

float MidiKeyboardComponent::getBlackNoteLength ( ) const
noexcept

Returns the absolute length of the black notes.

This will be their vertical or horizontal length, depending on the keyboard's orientation.

◆ setBlackNoteWidthProportion()

void MidiKeyboardComponent::setBlackNoteWidthProportion ( float  ratio)
noexcept

Sets the width of the black notes as a proportion of the white note width.

◆ getBlackNoteWidthProportion()

float MidiKeyboardComponent::getBlackNoteWidthProportion ( ) const
noexcept

Returns the width of the black notes as a proportion of the white note width.

◆ getBlackNoteWidth()

float MidiKeyboardComponent::getBlackNoteWidth ( ) const
noexcept

Returns the absolute width of the black notes.

This will be their vertical or horizontal width, depending on the keyboard's orientation.

◆ setScrollButtonsVisible()

void MidiKeyboardComponent::setScrollButtonsVisible ( bool  canScroll)

If set to true, then scroll buttons will appear at either end of the keyboard if there are too many notes to fit them all in the component at once.

◆ getKeyStartPosition()

float MidiKeyboardComponent::getKeyStartPosition ( int  midiNoteNumber) const

Returns the position within the component of the left-hand edge of a key.

Depending on the keyboard's orientation, this may be a horizontal or vertical distance, in either direction.

◆ getTotalKeyboardWidth()

float MidiKeyboardComponent::getTotalKeyboardWidth ( ) const
noexcept

Returns the total width needed to fit all the keys in the available range.

◆ getNoteAtPosition()

int MidiKeyboardComponent::getNoteAtPosition ( Point< float >  position)

Returns the key at a given coordinate.

◆ clearKeyMappings()

void MidiKeyboardComponent::clearKeyMappings ( )

Deletes all key-mappings.

See also
setKeyPressForNote

◆ setKeyPressForNote()

void MidiKeyboardComponent::setKeyPressForNote ( const KeyPress key,
int  midiNoteOffsetFromC 
)

Maps a key-press to a given note.

Parameters
keythe key that should trigger the note
midiNoteOffsetFromChow many semitones above C the triggered note should be. The actual midi note that gets played will be this value + (12 * the current base octave). To change the base octave, see setKeyPressBaseOctave()

◆ removeKeyPressForNote()

void MidiKeyboardComponent::removeKeyPressForNote ( int  midiNoteOffsetFromC)

Removes any key-mappings for a given note.

For a description of what the note number means, see setKeyPressForNote().

◆ setKeyPressBaseOctave()

void MidiKeyboardComponent::setKeyPressBaseOctave ( int  newOctaveNumber)

Changes the base note above which key-press-triggered notes are played.

The set of key-mappings that trigger notes can be moved up and down to cover the entire scale using this method.

The value passed in is an octave number between 0 and 10 (inclusive), and indicates which C is the base note to which the key-mapped notes are relative.

◆ setOctaveForMiddleC()

void MidiKeyboardComponent::setOctaveForMiddleC ( int  octaveNumForMiddleC)

This sets the octave number which is shown as the octave number for middle C.

This affects only the default implementation of getWhiteNoteText(), which passes this octave number to MidiMessage::getMidiNoteName() in order to get the note text. See MidiMessage::getMidiNoteName() for more info about the parameter.

By default this value is set to 3.

See also
getOctaveForMiddleC

◆ getOctaveForMiddleC()

int MidiKeyboardComponent::getOctaveForMiddleC ( ) const
noexcept

◆ paint()

void MidiKeyboardComponent::paint ( Graphics )
overridevirtual

Reimplemented from Component.

◆ resized()

void MidiKeyboardComponent::resized ( )
overridevirtual

Reimplemented from Component.

◆ mouseMove()

void MidiKeyboardComponent::mouseMove ( const MouseEvent )
overridevirtual

Reimplemented from MouseListener.

◆ mouseDrag()

void MidiKeyboardComponent::mouseDrag ( const MouseEvent )
overridevirtual

Reimplemented from MouseListener.

◆ mouseDown()

void MidiKeyboardComponent::mouseDown ( const MouseEvent )
overridevirtual

Reimplemented from MouseListener.

◆ mouseUp()

void MidiKeyboardComponent::mouseUp ( const MouseEvent )
overridevirtual

Reimplemented from MouseListener.

◆ mouseEnter()

void MidiKeyboardComponent::mouseEnter ( const MouseEvent )
overridevirtual

Reimplemented from MouseListener.

◆ mouseExit()

void MidiKeyboardComponent::mouseExit ( const MouseEvent )
overridevirtual

Reimplemented from MouseListener.

◆ mouseWheelMove()

void MidiKeyboardComponent::mouseWheelMove ( const MouseEvent ,
const MouseWheelDetails  
)
overridevirtual

Reimplemented from MouseListener.

◆ timerCallback()

void MidiKeyboardComponent::timerCallback ( )
overridevirtual

Implements Timer.

◆ keyStateChanged()

bool MidiKeyboardComponent::keyStateChanged ( bool  isKeyDown)
overridevirtual

Reimplemented from Component.

◆ keyPressed()

bool MidiKeyboardComponent::keyPressed ( const KeyPress )
overridevirtual

Reimplemented from Component.

◆ focusLost()

void MidiKeyboardComponent::focusLost ( FocusChangeType  )
overridevirtual

Reimplemented from Component.

◆ handleNoteOn()

void MidiKeyboardComponent::handleNoteOn ( MidiKeyboardState ,
int  midiChannel,
int  midiNoteNumber,
float  velocity 
)
overridevirtual

◆ handleNoteOff()

void MidiKeyboardComponent::handleNoteOff ( MidiKeyboardState ,
int  midiChannel,
int  midiNoteNumber,
float  velocity 
)
overridevirtual

◆ colourChanged()

void MidiKeyboardComponent::colourChanged ( )
overridevirtual

Reimplemented from Component.

◆ drawWhiteNote()

virtual void MidiKeyboardComponent::drawWhiteNote ( int  midiNoteNumber,
Graphics g,
Rectangle< float >  area,
bool  isDown,
bool  isOver,
Colour  lineColour,
Colour  textColour 
)
protectedvirtual

Draws a white note in the given rectangle.

isOver indicates whether the mouse is over the key, isDown indicates whether the key is currently pressed down.

When doing this, be sure to note the keyboard's orientation.

◆ drawBlackNote()

virtual void MidiKeyboardComponent::drawBlackNote ( int  midiNoteNumber,
Graphics g,
Rectangle< float >  area,
bool  isDown,
bool  isOver,
Colour  noteFillColour 
)
protectedvirtual

Draws a black note in the given rectangle.

isOver indicates whether the mouse is over the key, isDown indicates whether the key is currently pressed down.

When doing this, be sure to note the keyboard's orientation.

◆ getWhiteNoteText()

virtual String MidiKeyboardComponent::getWhiteNoteText ( int  midiNoteNumber)
protectedvirtual

Allows text to be drawn on the white notes.

By default this is used to label the C in each octave, but could be used for other things.

See also
setOctaveForMiddleC

◆ drawUpDownButton()

virtual void MidiKeyboardComponent::drawUpDownButton ( Graphics g,
int  w,
int  h,
bool  isMouseOver,
bool  isButtonPressed,
bool  movesOctavesUp 
)
protectedvirtual

Draws the up and down buttons that scroll the keyboard up/down in octaves.

◆ mouseDownOnKey()

virtual bool MidiKeyboardComponent::mouseDownOnKey ( int  midiNoteNumber,
const MouseEvent e 
)
protectedvirtual

Callback when the mouse is clicked on a key.

You could use this to do things like handle right-clicks on keys, etc.

Return true if you want the click to trigger the note, or false if you want to handle it yourself and not have the note played.

See also
mouseDraggedToKey

◆ mouseDraggedToKey()

virtual bool MidiKeyboardComponent::mouseDraggedToKey ( int  midiNoteNumber,
const MouseEvent e 
)
protectedvirtual

Callback when the mouse is dragged from one key onto another.

Return true if you want the drag to trigger the new note, or false if you want to handle it yourself and not have the note played.

See also
mouseDownOnKey

◆ mouseUpOnKey()

virtual void MidiKeyboardComponent::mouseUpOnKey ( int  midiNoteNumber,
const MouseEvent e 
)
protectedvirtual

Callback when the mouse is released from a key.

See also
mouseDownOnKey

◆ getKeyPosition()

virtual Range<float> MidiKeyboardComponent::getKeyPosition ( int  midiNoteNumber,
float  keyWidth 
) const
protectedvirtual

Calculates the position of a given midi-note.

This can be overridden to create layouts with custom key-widths.

Parameters
midiNoteNumberthe note to find
keyWidththe desired width in pixels of one key - see setKeyWidth()
Returns
the start and length of the key along the axis of the keyboard

◆ getRectangleForKey()

Rectangle<float> MidiKeyboardComponent::getRectangleForKey ( int  midiNoteNumber) const
protected

Returns the rectangle for a given key if within the displayable range.


The documentation for this class was generated from the following file: