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AudioProcessorGraph Class Reference

A type of AudioProcessor which plays back a graph of other AudioProcessors. More...

Inheritance diagram for AudioProcessorGraph:

Classes

class  AudioGraphIOProcessor
 A special type of AudioProcessor that can live inside an AudioProcessorGraph in order to use the audio that comes into and out of the graph itself. More...
 
struct  Connection
 Represents a connection between two channels of two nodes in an AudioProcessorGraph. More...
 
class  Node
 Represents one of the nodes, or processors, in an AudioProcessorGraph. More...
 
struct  NodeAndChannel
 Represents an input or output channel of a node in an AudioProcessorGraph. More...
 
struct  NodeID
 Each node in the graph has a UID of this type. More...
 

Public Types

enum  { midiChannelIndex = 0x1000 }
 A special index that represents the midi channel of a node. More...
 
- Public Types inherited from AudioProcessor
enum  ProcessingPrecision { singlePrecision, doublePrecision }
 
enum  WrapperType {
  wrapperType_Undefined = 0, wrapperType_VST, wrapperType_VST3, wrapperType_AudioUnit,
  wrapperType_AudioUnitv3, wrapperType_RTAS, wrapperType_AAX, wrapperType_Standalone,
  wrapperType_Unity
}
 Flags to indicate the type of plugin context in which a processor is being used. More...
 

Public Member Functions

 AudioProcessorGraph ()
 Creates an empty graph. More...
 
 ~AudioProcessorGraph () override
 Destructor. More...
 
void clear ()
 Deletes all nodes and connections from this graph. More...
 
const ReferenceCountedArray< Node > & getNodes () const noexcept
 Returns the array of nodes in the graph. More...
 
int getNumNodes () const noexcept
 Returns the number of nodes in the graph. More...
 
Node::Ptr getNode (int index) const noexcept
 Returns a pointer to one of the nodes in the graph. More...
 
NodegetNodeForId (NodeID) const
 Searches the graph for a node with the given ID number and returns it. More...
 
Node::Ptr addNode (std::unique_ptr< AudioProcessor > newProcessor, NodeID nodeId={})
 Adds a node to the graph. More...
 
bool removeNode (NodeID)
 Deletes a node within the graph which has the specified ID. More...
 
bool removeNode (Node *)
 Deletes a node within the graph. More...
 
std::vector< ConnectiongetConnections () const
 Returns the list of connections in the graph. More...
 
bool isConnected (const Connection &) const noexcept
 Returns true if the given connection exists. More...
 
bool isConnected (NodeID possibleSourceNodeID, NodeID possibleDestNodeID) const noexcept
 Returns true if there is a direct connection between any of the channels of two specified nodes. More...
 
bool isAnInputTo (Node &source, Node &destination) const noexcept
 Does a recursive check to see if there's a direct or indirect series of connections between these two nodes. More...
 
bool canConnect (const Connection &) const
 Returns true if it would be legal to connect the specified points. More...
 
bool addConnection (const Connection &)
 Attempts to connect two specified channels of two nodes. More...
 
bool removeConnection (const Connection &)
 Deletes the given connection. More...
 
bool disconnectNode (NodeID)
 Removes all connections from the specified node. More...
 
bool isConnectionLegal (const Connection &) const
 Returns true if the given connection's channel numbers map on to valid channels at each end. More...
 
bool removeIllegalConnections ()
 Performs a sanity checks of all the connections. More...
 
const String getName () const override
 Returns the name of this processor. More...
 
void prepareToPlay (double, int) override
 Called before playback starts, to let the processor prepare itself. More...
 
void releaseResources () override
 Called after playback has stopped, to let the object free up any resources it no longer needs. More...
 
void processBlock (AudioBuffer< float > &, MidiBuffer &) override
 Renders the next block. More...
 
void processBlock (AudioBuffer< double > &, MidiBuffer &) override
 Renders the next block. More...
 
bool supportsDoublePrecisionProcessing () const override
 Returns true if the Audio processor supports double precision floating point processing. More...
 
void reset () override
 A plugin can override this to be told when it should reset any playing voices. More...
 
void setNonRealtime (bool) noexcept override
 Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing. More...
 
double getTailLengthSeconds () const override
 Returns the length of the processor's tail, in seconds. More...
 
bool acceptsMidi () const override
 Returns true if the processor wants MIDI messages. More...
 
bool producesMidi () const override
 Returns true if the processor produces MIDI messages. More...
 
bool hasEditor () const override
 Your processor subclass must override this and return true if it can create an editor component. More...
 
AudioProcessorEditorcreateEditor () override
 Creates the processor's GUI. More...
 
int getNumPrograms () override
 Returns the number of preset programs the processor supports. More...
 
int getCurrentProgram () override
 Returns the number of the currently active program. More...
 
void setCurrentProgram (int) override
 Called by the host to change the current program. More...
 
const String getProgramName (int) override
 Must return the name of a given program. More...
 
void changeProgramName (int, const String &) override
 Called by the host to rename a program. More...
 
void getStateInformation (juce::MemoryBlock &) override
 The host will call this method when it wants to save the processor's internal state. More...
 
void setStateInformation (const void *data, int sizeInBytes) override
 This must restore the processor's state from a block of data previously created using getStateInformation(). More...
 
- Public Member Functions inherited from AudioProcessor
virtual ~AudioProcessor ()
 Destructor. More...
 
virtual StringArray getAlternateDisplayNames () const
 Returns a list of alternative names to use for this processor. More...
 
virtual void memoryWarningReceived ()
 Called by the host to indicate that you should reduce your memory footprint. More...
 
virtual void processBlockBypassed (AudioBuffer< float > &buffer, MidiBuffer &midiMessages)
 Renders the next block when the processor is being bypassed. More...
 
virtual void processBlockBypassed (AudioBuffer< double > &buffer, MidiBuffer &midiMessages)
 Renders the next block when the processor is being bypassed. More...
 
int getBusCount (bool isInput) const noexcept
 Returns the number of buses on the input or output side. More...
 
BusgetBus (bool isInput, int busIndex) noexcept
 Returns the audio bus with a given index and direction. More...
 
const BusgetBus (bool isInput, int busIndex) const noexcept
 Returns the audio bus with a given index and direction. More...
 
virtual bool canAddBus (bool isInput) const
 Callback to query if a bus can currently be added. More...
 
virtual bool canRemoveBus (bool isInput) const
 Callback to query if the last bus can currently be removed. More...
 
bool addBus (bool isInput)
 Dynamically request an additional bus. More...
 
bool removeBus (bool isInput)
 Dynamically remove the latest added bus. More...
 
bool setBusesLayout (const BusesLayout &)
 Set the channel layouts of this audio processor. More...
 
bool setBusesLayoutWithoutEnabling (const BusesLayout &)
 Set the channel layouts of this audio processor without changing the enablement state of the buses. More...
 
BusesLayout getBusesLayout () const
 Provides the current channel layouts of this audio processor. More...
 
AudioChannelSet getChannelLayoutOfBus (bool isInput, int busIndex) const noexcept
 Provides the channel layout of the bus with a given index and direction. More...
 
bool setChannelLayoutOfBus (bool isInput, int busIndex, const AudioChannelSet &layout)
 Set the channel layout of the bus with a given index and direction. More...
 
int getChannelCountOfBus (bool isInput, int busIndex) const noexcept
 Provides the number of channels of the bus with a given index and direction. More...
 
bool enableAllBuses ()
 Enables all buses. More...
 
bool disableNonMainBuses ()
 Disables all non-main buses (aux and sidechains). More...
 
int getChannelIndexInProcessBlockBuffer (bool isInput, int busIndex, int channelIndex) const noexcept
 Returns the position of a bus's channels within the processBlock buffer. More...
 
int getOffsetInBusBufferForAbsoluteChannelIndex (bool isInput, int absoluteChannelIndex, int &busIndex) const noexcept
 Returns the offset in a bus's buffer from an absolute channel index. More...
 
template<typename FloatType >
AudioBuffer< FloatType > getBusBuffer (AudioBuffer< FloatType > &processBlockBuffer, bool isInput, int busIndex) const
 Returns an AudioBuffer containing a set of channel pointers for a specific bus. More...
 
bool checkBusesLayoutSupported (const BusesLayout &) const
 Returns true if the Audio processor is likely to support a given layout. More...
 
ProcessingPrecision getProcessingPrecision () const noexcept
 Returns the precision-mode of the processor. More...
 
bool isUsingDoublePrecision () const noexcept
 Returns true if the current precision is set to doublePrecision. More...
 
void setProcessingPrecision (ProcessingPrecision newPrecision) noexcept
 Changes the processing precision of the receiver. More...
 
AudioPlayHeadgetPlayHead () const noexcept
 Returns the current AudioPlayHead object that should be used to find out the state and position of the playhead. More...
 
int getTotalNumInputChannels () const noexcept
 Returns the total number of input channels. More...
 
int getTotalNumOutputChannels () const noexcept
 Returns the total number of output channels. More...
 
int getMainBusNumInputChannels () const noexcept
 Returns the number of input channels on the main bus. More...
 
int getMainBusNumOutputChannels () const noexcept
 Returns the number of output channels on the main bus. More...
 
template<size_t numLayouts>
BusesLayout getNextBestLayoutInLayoutList (const BusesLayout &layouts, const short(&channelLayoutList) [numLayouts][2])
 Returns the next best layout which is contained in a channel layout map. More...
 
double getSampleRate () const noexcept
 Returns the current sample rate. More...
 
int getBlockSize () const noexcept
 Returns the current typical block size that is being used. More...
 
int getLatencySamples () const noexcept
 This returns the number of samples delay that the processor imposes on the audio passing through it. More...
 
void setLatencySamples (int newLatency)
 Your processor subclass should call this to set the number of samples delay that it introduces. More...
 
virtual bool supportsMPE () const
 Returns true if the processor supports MPE. More...
 
virtual bool isMidiEffect () const
 Returns true if this is a MIDI effect plug-in and does no audio processing. More...
 
const CriticalSectiongetCallbackLock () const noexcept
 This returns a critical section that will automatically be locked while the host is calling the processBlock() method. More...
 
void suspendProcessing (bool shouldBeSuspended)
 Enables and disables the processing callback. More...
 
bool isSuspended () const noexcept
 Returns true if processing is currently suspended. More...
 
virtual AudioProcessorParametergetBypassParameter () const
 Returns the parameter that controls the AudioProcessor's bypass state. More...
 
bool isNonRealtime () const noexcept
 Returns true if the processor is being run in an offline mode for rendering. More...
 
AudioProcessorEditorgetActiveEditor () const noexcept
 Returns the active editor, if there is one. More...
 
AudioProcessorEditorcreateEditorIfNeeded ()
 Returns the active editor, or if there isn't one, it will create one. More...
 
void updateHostDisplay ()
 The processor can call this when something (apart from a parameter value) has changed. More...
 
void addParameter (AudioProcessorParameter *)
 Adds a parameter to the AudioProcessor. More...
 
void addParameterGroup (std::unique_ptr< AudioProcessorParameterGroup >)
 Adds a group of parameters to the AudioProcessor. More...
 
const AudioProcessorParameterGroupgetParameterTree () const
 Returns the group of parameters managed by this AudioProcessor. More...
 
void setParameterTree (AudioProcessorParameterGroup &&newTree)
 Sets the group of parameters managed by this AudioProcessor. More...
 
virtual void refreshParameterList ()
 A processor should implement this method so that the host can ask it to rebuild its parameter tree. More...
 
const Array< AudioProcessorParameter * > & getParameters () const
 Returns a flat list of the parameters in the current tree. More...
 
virtual void getCurrentProgramStateInformation (juce::MemoryBlock &destData)
 The host will call this method if it wants to save the state of just the processor's current program. More...
 
virtual void setCurrentProgramStateInformation (const void *data, int sizeInBytes)
 The host will call this method if it wants to restore the state of just the processor's current program. More...
 
virtual void numChannelsChanged ()
 This method is called when the total number of input or output channels is changed. More...
 
virtual void numBusesChanged ()
 This method is called when the number of buses is changed. More...
 
virtual void processorLayoutsChanged ()
 This method is called when the layout of the audio processor changes. More...
 
virtual void addListener (AudioProcessorListener *newListener)
 Adds a listener that will be called when an aspect of this processor changes. More...
 
virtual void removeListener (AudioProcessorListener *listenerToRemove)
 Removes a previously added listener. More...
 
virtual void setPlayHead (AudioPlayHead *newPlayHead)
 Tells the processor to use this playhead object. More...
 
void setPlayConfigDetails (int numIns, int numOuts, double sampleRate, int blockSize)
 This is called by the processor to specify its details before being played. More...
 
void setRateAndBufferSizeDetails (double sampleRate, int blockSize) noexcept
 This is called by the processor to specify its details before being played. More...
 
virtual int32 getAAXPluginIDForMainBusConfig (const AudioChannelSet &mainInputLayout, const AudioChannelSet &mainOutputLayout, bool idForAudioSuite) const
 AAX plug-ins need to report a unique "plug-in id" for every audio layout configuration that your AudioProcessor supports on the main bus. More...
 
virtual CurveData getResponseCurve (CurveData::Type) const
 
void editorBeingDeleted (AudioProcessorEditor *) noexcept
 Not for public use - this is called before deleting an editor component. More...
 
virtual void updateTrackProperties (const TrackProperties &properties)
 Informs the AudioProcessor that track properties such as the track's name or colour has been changed. More...
 
- Public Member Functions inherited from ChangeBroadcaster
 ChangeBroadcaster () noexcept
 Creates an ChangeBroadcaster. More...
 
virtual ~ChangeBroadcaster ()
 Destructor. More...
 
void addChangeListener (ChangeListener *listener)
 Registers a listener to receive change callbacks from this broadcaster. More...
 
void removeChangeListener (ChangeListener *listener)
 Unregisters a listener from the list. More...
 
void removeAllChangeListeners ()
 Removes all listeners from the list. More...
 
void sendChangeMessage ()
 Causes an asynchronous change message to be sent to all the registered listeners. More...
 
void sendSynchronousChangeMessage ()
 Sends a synchronous change message to all the registered listeners. More...
 
void dispatchPendingMessages ()
 If a change message has been sent but not yet dispatched, this will call sendSynchronousChangeMessage() to make the callback immediately. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from AudioProcessor
static bool containsLayout (const BusesLayout &layouts, const std::initializer_list< const short[2]> &channelLayoutList)
 Returns true if the channel layout map contains a certain layout. More...
 
template<size_t numLayouts>
static bool containsLayout (const BusesLayout &layouts, const short(&channelLayoutList) [numLayouts][2])
 
static int getDefaultNumParameterSteps () noexcept
 Returns the default number of steps for a parameter. More...
 
static const char * getWrapperTypeDescription (AudioProcessor::WrapperType) noexcept
 Returns a textual description of a WrapperType value. More...
 
static void copyXmlToBinary (const XmlElement &xml, juce::MemoryBlock &destData)
 Helper function that just converts an xml element into a binary blob. More...
 
static std::unique_ptr< XmlElementgetXmlFromBinary (const void *data, int sizeInBytes)
 Retrieves an XML element that was stored as binary with the copyXmlToBinary() method. More...
 
static void JUCE_CALLTYPE setTypeOfNextNewPlugin (WrapperType)
 
- Public Attributes inherited from AudioProcessor
WrapperType wrapperType
 When loaded by a plugin wrapper, this flag will be set to indicate the type of plugin within which the processor is running. More...
 
- Protected Member Functions inherited from AudioProcessor
 AudioProcessor ()
 Constructor. More...
 
 AudioProcessor (const BusesProperties &ioLayouts)
 Constructor for multi-bus AudioProcessors. More...
 
 AudioProcessor (const std::initializer_list< const short[2]> &channelLayoutList)
 Constructor for AudioProcessors which use layout maps If your AudioProcessor uses layout maps then use this constructor. More...
 
virtual bool isBusesLayoutSupported (const BusesLayout &) const
 Callback to query if the AudioProcessor supports a specific layout. More...
 
virtual bool canApplyBusesLayout (const BusesLayout &layouts) const
 Callback to check if a certain bus layout can now be applied. More...
 
virtual bool applyBusLayouts (const BusesLayout &layouts)
 This method will be called when a new bus layout needs to be applied. More...
 
virtual bool canApplyBusCountChange (bool isInput, bool isAddingBuses, BusProperties &outNewBusProperties)
 Callback to query if adding/removing buses currently possible. More...
 
void sendParamChangeMessageToListeners (int parameterIndex, float newValue)
 
- Protected Attributes inherited from AudioProcessor
std::atomic< AudioPlayHead * > playHead { nullptr }
 

Detailed Description

A type of AudioProcessor which plays back a graph of other AudioProcessors.

Use one of these objects if you want to wire-up a set of AudioProcessors and play back the result.

Processors can be added to the graph as "nodes" using addNode(), and once added, you can connect any of their input or output channels to other nodes using addConnection().

To play back a graph through an audio device, you might want to use an AudioProcessorPlayer object.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

A special index that represents the midi channel of a node.

This is used as a channel index value if you want to refer to the midi input or output instead of an audio channel.

Enumerator
midiChannelIndex 

Constructor & Destructor Documentation

◆ AudioProcessorGraph()

AudioProcessorGraph::AudioProcessorGraph ( )

Creates an empty graph.

◆ ~AudioProcessorGraph()

AudioProcessorGraph::~AudioProcessorGraph ( )
override

Destructor.

Any processor objects that have been added to the graph will also be deleted.

Member Function Documentation

◆ clear()

void AudioProcessorGraph::clear ( )

Deletes all nodes and connections from this graph.

Any processor objects in the graph will be deleted.

◆ getNodes()

const ReferenceCountedArray<Node>& AudioProcessorGraph::getNodes ( ) const
noexcept

Returns the array of nodes in the graph.

◆ getNumNodes()

int AudioProcessorGraph::getNumNodes ( ) const
noexcept

Returns the number of nodes in the graph.

◆ getNode()

Node::Ptr AudioProcessorGraph::getNode ( int  index) const
noexcept

Returns a pointer to one of the nodes in the graph.

This will return nullptr if the index is out of range.

See also
getNodeForId

◆ getNodeForId()

Node* AudioProcessorGraph::getNodeForId ( NodeID  ) const

Searches the graph for a node with the given ID number and returns it.

If no such node was found, this returns nullptr.

See also
getNode

◆ addNode()

Node::Ptr AudioProcessorGraph::addNode ( std::unique_ptr< AudioProcessor newProcessor,
NodeID  nodeId = {} 
)

Adds a node to the graph.

This creates a new node in the graph, for the specified processor. Once you have added a processor to the graph, the graph owns it and will delete it later when it is no longer needed.

The optional nodeId parameter lets you specify a unique ID to use for the node. If the value is already in use, this method will fail and return an empty node.

If this succeeds, it returns a pointer to the newly-created node.

◆ removeNode() [1/2]

bool AudioProcessorGraph::removeNode ( NodeID  )

Deletes a node within the graph which has the specified ID.

This will also delete any connections that are attached to this node.

◆ removeNode() [2/2]

bool AudioProcessorGraph::removeNode ( Node )

Deletes a node within the graph.

This will also delete any connections that are attached to this node.

◆ getConnections()

std::vector<Connection> AudioProcessorGraph::getConnections ( ) const

Returns the list of connections in the graph.

◆ isConnected() [1/2]

bool AudioProcessorGraph::isConnected ( const Connection ) const
noexcept

Returns true if the given connection exists.

◆ isConnected() [2/2]

bool AudioProcessorGraph::isConnected ( NodeID  possibleSourceNodeID,
NodeID  possibleDestNodeID 
) const
noexcept

Returns true if there is a direct connection between any of the channels of two specified nodes.

◆ isAnInputTo()

bool AudioProcessorGraph::isAnInputTo ( Node source,
Node destination 
) const
noexcept

Does a recursive check to see if there's a direct or indirect series of connections between these two nodes.

◆ canConnect()

bool AudioProcessorGraph::canConnect ( const Connection ) const

Returns true if it would be legal to connect the specified points.

◆ addConnection()

bool AudioProcessorGraph::addConnection ( const Connection )

Attempts to connect two specified channels of two nodes.

If this isn't allowed (e.g. because you're trying to connect a midi channel to an audio one or other such nonsense), then it'll return false.

◆ removeConnection()

bool AudioProcessorGraph::removeConnection ( const Connection )

Deletes the given connection.

◆ disconnectNode()

bool AudioProcessorGraph::disconnectNode ( NodeID  )

Removes all connections from the specified node.

◆ isConnectionLegal()

bool AudioProcessorGraph::isConnectionLegal ( const Connection ) const

Returns true if the given connection's channel numbers map on to valid channels at each end.

Even if a connection is valid when created, its status could change if a node changes its channel config.

◆ removeIllegalConnections()

bool AudioProcessorGraph::removeIllegalConnections ( )

Performs a sanity checks of all the connections.

This might be useful if some of the processors are doing things like changing their channel counts, which could render some connections obsolete.

◆ getName()

const String AudioProcessorGraph::getName ( ) const
overridevirtual

Returns the name of this processor.

Implements AudioProcessor.

◆ prepareToPlay()

void AudioProcessorGraph::prepareToPlay ( double  sampleRate,
int  maximumExpectedSamplesPerBlock 
)
overridevirtual

Called before playback starts, to let the processor prepare itself.

The sample rate is the target sample rate, and will remain constant until playback stops.

You can call getTotalNumInputChannels and getTotalNumOutputChannels or query the busLayout member variable to find out the number of channels your processBlock callback must process.

The maximumExpectedSamplesPerBlock value is a strong hint about the maximum number of samples that will be provided in each block. You may want to use this value to resize internal buffers. You should program defensively in case a buggy host exceeds this value. The actual block sizes that the host uses may be different each time the callback happens: completely variable block sizes can be expected from some hosts.

See also
busLayout, getTotalNumInputChannels, getTotalNumOutputChannels

Implements AudioProcessor.

◆ releaseResources()

void AudioProcessorGraph::releaseResources ( )
overridevirtual

Called after playback has stopped, to let the object free up any resources it no longer needs.

Implements AudioProcessor.

◆ processBlock() [1/2]

void AudioProcessorGraph::processBlock ( AudioBuffer< float > &  buffer,
MidiBuffer midiMessages 
)
overridevirtual

Renders the next block.

When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this processor is using. It will be filled with the processor's input data and should be replaced with the processor's output.

So for example if your processor has a total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your processor should read these, do its processing, and replace the contents of all 4 channels with its output.

Or if your processor has a total of 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your processor should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!

If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use getBusBuffer to obtain an audio buffer for a particular bus.

Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.

Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your processor is supposed to be using.

The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!

Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!

If the processor is receiving a MIDI input, then the midiMessages array will be filled with the MIDI messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.

Any messages left in the MIDI buffer when this method has finished are assumed to be the processor's MIDI output. This means that your processor should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.

If you have implemented the getBypassParameter method, then you need to check the value of this parameter in this callback and bypass your processing if the parameter has a non-zero value.

Note that when calling this method as a host, the result may still be bypassed as the parameter that controls the bypass may be non-zero.

Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.

See also
getBusBuffer

Implements AudioProcessor.

◆ processBlock() [2/2]

void AudioProcessorGraph::processBlock ( AudioBuffer< double > &  buffer,
MidiBuffer midiMessages 
)
overridevirtual

Renders the next block.

When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this processor is using. It will be filled with the processor's input data and should be replaced with the processor's output.

So for example if your processor has a combined total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your processor should read these, do its processing, and replace the contents of all 4 channels with its output.

Or if your processor has 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your processor should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!

If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use getBusBuffer to obtain a audio buffer for a particular bus.

Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.

Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your processor is supposed to be using.

If your plugin uses buses, then you should use getBusBuffer() or getChannelIndexInProcessBlockBuffer() to find out which of the input and output channels correspond to which of the buses.

The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!

Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!

If the processor is receiving a MIDI input, then the midiMessages array will be filled with the MIDI messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.

Any messages left in the MIDI buffer when this method has finished are assumed to be the processor's MIDI output. This means that your processor should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.

If you have implemented the getBypassParameter method, then you need to check the value of this parameter in this callback and bypass your processing if the parameter has a non-zero value.

Note that when calling this method as a host, the result may still be bypassed as the parameter that controls the bypass may be non-zero.

Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.

See also
getBusBuffer

Reimplemented from AudioProcessor.

◆ supportsDoublePrecisionProcessing()

bool AudioProcessorGraph::supportsDoublePrecisionProcessing ( ) const
overridevirtual

Returns true if the Audio processor supports double precision floating point processing.

The default implementation will always return false. If you return true here then you must override the double precision versions of processBlock. Additionally, you must call getProcessingPrecision() in your prepareToPlay method to determine the precision with which you need to allocate your internal buffers.

See also
getProcessingPrecision, setProcessingPrecision

Reimplemented from AudioProcessor.

◆ reset()

void AudioProcessorGraph::reset ( )
overridevirtual

A plugin can override this to be told when it should reset any playing voices.

The default implementation does nothing, but a host may call this to tell the plugin that it should stop any tails or sounds that have been left running.

Reimplemented from AudioProcessor.

◆ setNonRealtime()

void AudioProcessorGraph::setNonRealtime ( bool  isNonRealtime)
overridevirtualnoexcept

Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing.

Reimplemented from AudioProcessor.

◆ getTailLengthSeconds()

double AudioProcessorGraph::getTailLengthSeconds ( ) const
overridevirtual

Returns the length of the processor's tail, in seconds.

Implements AudioProcessor.

◆ acceptsMidi()

bool AudioProcessorGraph::acceptsMidi ( ) const
overridevirtual

Returns true if the processor wants MIDI messages.

Implements AudioProcessor.

◆ producesMidi()

bool AudioProcessorGraph::producesMidi ( ) const
overridevirtual

Returns true if the processor produces MIDI messages.

Implements AudioProcessor.

◆ hasEditor()

bool AudioProcessorGraph::hasEditor ( ) const
overridevirtual

Your processor subclass must override this and return true if it can create an editor component.

See also
createEditor

Implements AudioProcessor.

◆ createEditor()

AudioProcessorEditor* AudioProcessorGraph::createEditor ( )
overridevirtual

Creates the processor's GUI.

This can return nullptr if you want a GUI-less processor, in which case the host may create a generic UI that lets the user twiddle the parameters directly.

If you do want to pass back a component, the component should be created and set to the correct size before returning it. If you implement this method, you must also implement the hasEditor() method and make it return true.

Remember not to do anything silly like allowing your processor to keep a pointer to the component that gets created - it could be deleted later without any warning, which would make your pointer into a dangler. Use the getActiveEditor() method instead.

The correct way to handle the connection between an editor component and its processor is to use something like a ChangeBroadcaster so that the editor can register itself as a listener, and be told when a change occurs. This lets them safely unregister themselves when they are deleted.

Here are a few things to bear in mind when writing an editor:

  • Initially there won't be an editor, until the user opens one, or they might not open one at all. Your processor mustn't rely on it being there.
  • An editor object may be deleted and a replacement one created again at any time.
  • It's safe to assume that an editor will be deleted before its processor.
See also
hasEditor

Implements AudioProcessor.

◆ getNumPrograms()

int AudioProcessorGraph::getNumPrograms ( )
overridevirtual

Returns the number of preset programs the processor supports.

The value returned must be valid as soon as this object is created, and must not change over its lifetime.

This value shouldn't be less than 1.

Implements AudioProcessor.

◆ getCurrentProgram()

int AudioProcessorGraph::getCurrentProgram ( )
overridevirtual

Returns the number of the currently active program.

Implements AudioProcessor.

◆ setCurrentProgram()

void AudioProcessorGraph::setCurrentProgram ( int  index)
overridevirtual

Called by the host to change the current program.

Implements AudioProcessor.

◆ getProgramName()

const String AudioProcessorGraph::getProgramName ( int  index)
overridevirtual

Must return the name of a given program.

Implements AudioProcessor.

◆ changeProgramName()

void AudioProcessorGraph::changeProgramName ( int  index,
const String newName 
)
overridevirtual

Called by the host to rename a program.

Implements AudioProcessor.

◆ getStateInformation()

void AudioProcessorGraph::getStateInformation ( juce::MemoryBlock &  destData)
overridevirtual

The host will call this method when it wants to save the processor's internal state.

This must copy any info about the processor's state into the block of memory provided, so that the host can store this and later restore it using setStateInformation().

Note that there's also a getCurrentProgramStateInformation() method, which only stores the current program, not the state of the entire processor.

See also the helper function copyXmlToBinary() for storing settings as XML.

See also
getCurrentProgramStateInformation

Implements AudioProcessor.

◆ setStateInformation()

void AudioProcessorGraph::setStateInformation ( const void *  data,
int  sizeInBytes 
)
overridevirtual

This must restore the processor's state from a block of data previously created using getStateInformation().

Note that there's also a setCurrentProgramStateInformation() method, which tries to restore just the current program, not the state of the entire processor.

See also the helper function getXmlFromBinary() for loading settings as XML.

See also
setCurrentProgramStateInformation

Implements AudioProcessor.


The documentation for this class was generated from the following file: